This datapack adds balanced, progression-aware crafting recipes for high-value items that are normally uncraftable in vanilla Minecraft.
No fluff. No creative-only items. Just survival-friendly, thoughtfully gated recipes that expand late-game utility without wrecking game balance.
Features
- ✅ Elytra
- ✅ Totem of Undying
- ✅ Enchanted Golden Apple
- ✅ Saddle
- ✅ Name Tag
- ✅ Trident
- ✅ Sponge
- ✅ All Horse Armor (Iron, Gold, Diamond)
- ✅ Heads (Steve, Zombie, Creeper, Piglin, Dragon)
All recipes are shaped and tuned for survival progression. Nothing is free — you’ll pay with diamonds, netherite, echo shards, and more. These aren’t cheap exploits — they’re rewards for players who’ve earned it.
Compatibility
- Vanilla compatible
- ⚙️ Works in singleplayer and multiplayer
- Does not replace vanilla recipes — only adds new ones
Tested on Minecraft 1.21 and 1.21.1.
️Recipes
You can view all of the recipes at our
documentation page.
Notes
If you're using these in a modded environment or server pack, tweak the recipes as needed to fit your power curve. They're balanced for vanilla, not modded automation abuse.
FAQ
"Technically diamonds aren't 'craftable' either, why not add a recipe for those?"
Because this pack isn't about replacing natural progression like mining or exploration. It's about making rare, loot-only items craftable after you've earned your way through the game.
If you can't get diamonds, you shouldn't be crafting elytras or totems anyway.
"Why not just use commands?"
Because this is for legit survival players who want an endgame grind that doesn't depend on RNG loot tables or flying to every End ship just to get one item.
"Isn't this unbalanced?"
All recipes are gated behind high-tier materials — netherite, echo shards, diamond blocks, etc. If you're crafting this stuff, you're already deep into survival. Nothing here breaks progression; it extends it.
Made for players who want more depth, not shortcuts.