Documentation – How to Use CookieSkyWars
This section will walk you through how to properly set up and use
CookieSkyWars step by step.
1. Installing the Plugin
- Download and place into your server's folder.CookieSkyWars.jar/plugins
- Start or restart your server.
- Plugin will automatically generate the necessary folders:
- /CookieSkyWars/maps/ — for your SkyWars maps.
- config.yml and other setup files.
️ 2. Adding a New Map
- Place your world folder inside .
Example: /plugins/CookieSkyWars/maps//plugins/CookieSkyWars/maps/DesertIsland/
- Load the map in-game using:
bash
/csw load DesertIsland
- Teleport to the map to begin setup:
bash
/csw tp DesertIsland
- Register the map with:
bash
/csw create Solo Normal DesertIsland
Replace , , and with your desired mode, type, and folder name.SoloNormalDesertIsland
- Set spawn points using commands or interactively (GUI if available).
- Mark the map boundaries by placing two beacons (as corners of the area).
- Use the "Save" item/tool to finish the map setup.
✅ Your map is now ready and will be available in the auto-join system and map selection menu.
3. Testing Your Map (Optional)
You can force start a match using:
arduino
/csw start ready
And finish it with:
sql
/csw start end
This helps test chests, spawns, cosmetics, and return-to-lobby behavior.
4. Player Features
- Players can join random maps or choose a specific map from the map selector menu.
- Cosmetics such as Cages and Prestige Icons are available and configurable.
- Return-to-lobby item appears in inventory (default in slot 9).
⚙️ 5. Admin Commands Overview
Command
Description
/csw load <MapName> Load map from folder
/csw tp <MapName> Teleport to map
/csw create <Mode> <Type> <MapName> Register a new map
`/csw start <wait ready
/setlobby, , /lobby/hub Lobby management
6. Chest System
- No need to configure every chest manually.
- The plugin will automatically find the 3 nearest chests around each spawn point.
- Loot is randomized and configured in .config.yml
⚠️ 7. Important Notes
- This plugin is still in BETA.
- Only tested in single-player setups.
- Not recommended for production servers yet.
- Many systems are under development (cosmetics, kits, stats, etc.).