NEW WEAPON TYPES:
Cleavers - high damage, low attack speed, but attack speed increases after hits
Sabers - they are now finished and enabled on default
Saber dual wielding now works in both hands, there is no longer a left hand and right hand version
NEW ITEMS:
Frost charm - your attacks inflict slowness on opponents
NEW TEST ITEMS
(these are disabled on default):
Wither armor - gives you more health and lifesteal, but no armor points and you get withering when taking damage while under half hp
Katana v2 - has different abilities
Scythe v2 - has different abilities and a new texture
Wind blade - pulls in nearby mobs within 4 blocks when holding right click
Fish sword - has an attack with a custom particle attack effect
Jump elytra - a double jump (kind of works)
Trident bow - shoots tridents with animals riding the tridents (it is a joke item for now)
Volcanic blade - sets opponents on fire and has a custom particle effect
Volcanic spear - sets opponents on fire and has a custom particle effect
Volcanic axe - sets opponents on fire and has a custom particle effect
Volcanic cleaver - sets opponents on fire and has a custom particle effect
NEW CONFIG FILE OPTIONS:
-Scythe, sword, knife, rapier, spear, katana, longsword, saber, cleaver, + a few other item descriptions
-Scythe, sword, knife, rapier, spear, katana, longsword, saber, cleaver, + a few other item attributes
OTHER CHANGES:
-Longbow, recurve bow, compound bow recipes changed
-Reduced two handed bonus from +50% to +30%
-New katana texture
-Emerald gear enchants now are disabled on default
-Fixed issues with all vessels' parrying and crafting
-Updated some item descriptions
SHIELD PARRYING:
(ONLY applies to shields in offhand, shields in main hand will continue to function as normal. This is
disabled on default in the config.)
What it does: When right clicking with a shield, there will be a short window of time where damage taken from entities will be negated.
There are two different windows of time. When hit during the first window, a "perfect parry" will be performed, negating damage taken and giving buffs for 2 seconds. (Haste, Speed, Regen)
After the first window ends, the second window will start. When hit during the second window, a "late parry" will be performed, negating damage taken and giving debuffs for 1 second. (Mining Fatigue, Weakness)
The first window is 4 ticks long, and the second is 6 ticks. (Total 10 ticks where a hit will be parried.)
When both windows of time pass without being hit, continuing to hold down right click will keep holding up the shield (works same as regular shield) until releasing right click or blocking a hit.
- Upon blocking a hit, shield will enter a cooldown of 20 ticks (1 second).
- On a "perfect parry," shield will enter a cooldown of 2 ticks.
- On a "late parry," shield will enter a cooldown of 15 ticks.
Additional thing: if the vessel's parrying is not working, getting a mob to hit you while you're holding the sword should fix it.
1.20 CHANGES:
- All custom smithing table recipes from this plugin now use 1 Lapis Lazuli as a template
I think those are all the changes, but there might be more that I'm forgetting.