Combat Revamp icon

Combat Revamp -----

Making your world harder and also exciting




As reported, by default, Mobs that are level 20 and above can already one shot you even if you have full armor and prot enchant, since the protection is capped around 80% and you won't be able to farm those health boost enchant since they can one shot you, therefore I reduce the mob level requirement so you can get the health boost needed to survive,

Mobs will now drop Forbidden Scripture if they are level 15 and above (Before it's level 30 and above), and they will drop Forgotten Scripture if they are level 30 and above (Before it's level 50).

You can now change this and customized it all you want in config.

I also added an option to choose on what damage cause you want in order for a mob to drop those enchants, by default it will only drop if the damage cause is directly from the player attack, not sweeping attack. If multiple mob dies in sweeping attack, only 1 mob will attempt to drop the enchant, you can now add more if you want.

There's now an option in which you can choose the Experience Multiplier, in which a mob will drop depending on their level.
----------, Jun 2, 2021

Life steal and Critical can now be applied to axe as well.

Chance of skill activating can now be configured in config file

Level 200 above mobs will get an error, this happens because the default maximum health in spigot is only 2048 and level 200 mobs health exceeds this, Now the maximum level we have is 200 and will not go over that, to prevent the error.

Added a way to increase witch damage, before only the health will change per level, now there are more potion the witch will throw and the higher the level the witch is, the stronger the potion amplifier will be.

Added a small chance to spawn a mini boss. This mini boss will have twice the level of the normal mob in the area.

Hopefully fixed the error of SPEED enchantment not working

I have not finish checking every single one of them so you can expect some minor errors, if you do please send a message to discord so I can fix it.
----------, May 19, 2021

Change how the level is stored.

Before, you can get high level enchantment if you just rename a mob, for example..

If a Level 1 Zombie spawn and you rename it to ZOMBIE 1000 using nametag, it will drop an enchantment that has a level of 1000 instead of level 1.

Now, even if you rename it to any number, their level when they spawn will persist. A level 25 zombie will always drop a level 25 enchantment even if they got renamed.
----------, Apr 2, 2021

Added the drop chance in the config file.

Added a command:
/combatrevamp <book/scroll> <skillname>

example:
/combatrevamp book arise : this will give you a book with the ARISE skill
/combatrevamp book lightning_strike: Will give you the book of Lightning Strike.

For the Scroll, you just use the first word of the scroll name
/combatrevamp scroll steal: will give you the steal scroll.
/combatrevamp scroll magnetic: will give you the Magnetic Force Scroll.

I only tested this for a few hours, not sure if it has any error or something, so far none on my end, if you found any, please post in my discord so I can address it, Thank you :)

Bug Fix:
There's an error where if you try to rename any item in the anvil, you will get error, this is because of my poor man's achievement implementation, I already fix this, if you still encounter this please post it on discord :)

Current Known BUG:
I just realize this now, since the level of items are only base on the mobs name, you can easily hack this by adding a nametag with a higher level to a mob that is a low level, therefore it is easy to kill but will still give you the proper item. Will try to fix this ASAP!!

Changing this to version 1.0.0
----------, Mar 15, 2021

Resource Information
Author:
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Total Downloads: 408
First Release: Mar 13, 2021
Last Update: Jun 2, 2021
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All-Time Rating:
3 ratings
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