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FILES:
Spoiler: config.yml
#These numbers represent the amount of money, 1 would logically be $1 and so on.
mobs:
PLAYER: 13
ZOMBIE: 1.20
CAMEL: 5.25
AXOLOTL: 4
CREEPER: 5.3
SKELETON: 4
SPIDER: 3
CAVE_SPIDER: 4
BLAZE: 6.15
COW: 2
PIG: 2
SHEEP: 2
CHICKEN: 1
BAT: 1.60
WITCH: 7.10
GUARDIAN: 6
ELDER_GUARDIAN: 10
SHULKER: 8
PILLAGER: 5
EVOKER: 6
VEX: 5.10
WITHER_SKELETON: 6
STRAY: 4
HUSK: 3
DROWNED: 4
ILLUSIONER: 8
ENDERMAN: 7
WITHER: 15
ENDER_DRAGON: 20
TURTLE: 7
STRIDER: 8.15
PIGLIN: 4
PIGLIN_BRUTE: 5
ZOGLIN: 4
HOGLIN: 3
GHAST: 5
MAGMA_CUBE: 4
SLIME: 3
RAVAGER: 7
VILLAGER: 2
IRON_GOLEM: 8
OCELOT: 2.10
WOLF: 2.15
PARROT: 2
POLAR_BEAR: 4
FOX: 3
PANDA: 4
BEE: 2.90
PHANTOM: 4
DOLPHIN: 2
COD: 1
SALMON: 1
PUFFERFISH: 1.50
TROPICAL_FISH: 1
LLAMA: 1.25
ALLAY: 1
MULE: 1
GOAT: 2
FROG: 1
# Enable/Disable Hologram.
hologram-enabled: true
PlayerHeadDrop:
# Enable/Disable Player head drop.
enabled: true
PLAYER:
probability: 100
dropheads:
enabled: true
entities:
ZOMBIE:
probability: 100
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzgzYWFhZWUyMjg2OGNhZmRhYTFmNmY0YTBlNTZiMGZkYjY0Y2QwYWVhYWJkNmU4MzgxOGMzMTJlYmU2NjQzNyJ9fX0="
CAMEL:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzY0MmM5ZjcxMTMxYjVkZjRhOGMyMWM4YzZmMTA2ODRmMjJhYmFmYjhjZDY4YTFkNTVhYzRiZjI2M2E1M2EzMSJ9fX0="
AXOLOTL:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTIxNDllYjhhNDg5ZDhiMDM1OGQ5ODk1NjBjZDI3MDRiMjU2NGFjYjkxY2JmYjZkMDE0NmYzNWNjMDRhM2ZmIn19fQ=="
CREEPER:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzlkZDgwM2QxZDg0MDRhOWEyNzZlNWU5OGEwY2UzY2RmMzAzZjgyNjU4MTI5YzljODAzZTcyNTYzODk1MmE0MyJ9fX0="
SKELETON:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmNhNDQ1NzQ5MjUxYmRkODk4ZmI4M2Y2Njc4NDRlMzhhMWRmZjc5YTE1MjlmNzlhNDI0NDdhMDU5OTMxMGVhNCJ9fX0="
SPIDER:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzVlMjQ4ZGEyZTEwOGYwOTgxM2E2Yjg0OGEwZmNlZjExMTMwMDk3ODE4MGVkYTQxZDNkMWE3YThlNGRiYTNjMyJ9fX0="
CAVE_SPIDER:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWNjYzRhMzJkNDVkNzRlOGIxNGVmMWZmZDU1Y2Q1ZjM4MWEwNmQ0OTk5MDgxZDUyZWFlYTEyZTEzMjkzZTIwOSJ9fX0="
BLAZE:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjc4ZWYyZTRjZjJjNDFhMmQxNGJmZGU5Y2FmZjEwMjE5ZjViMWJmNWIzNWE0OWViNTFjNjQ2Nzg4MmNiNWYwIn19fQ=="
COW:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2ViNjE3Yzg5ZmVhODczNjdiZWI3MWJiZjE0ZDg4NjYzNmU0NTkwOGQwZDE2MTY4MzI0YzA3NjU0OTAwNGI4MCJ9fX0="
PIG:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmVlODUxNDg5MmYzZDc4YTMyZTg0NTZmY2JiOGM2MDgxZTIxYjI0NmQ4MmYzOThiZDk2OWZlYzE5ZDNjMjdiMyJ9fX0="
SHEEP:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjkyZGYyMTZlY2QyNzYyNGFjNzcxYmFjZmJmZTAwNmUxZWQ4NGE3OWU5MjcwYmUwZjg4ZTljODc5MWQxZWNlNCJ9fX0="
CHICKEN:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2EzNTgyY2U0ODg5MzMzZGFkMzI5ZTRlMjQzNzJhMDNhNWRhYTJjMzQyODBjNTYyNTZhZjUyODNlZGIwNDNmOCJ9fX0="
BAT:
probability: 90
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjY4MWE3MmRhNzI2M2NhOWFlZjA2NjU0MmVjY2E3YTE4MGM0MGUzMjhjMDQ2M2ZjYjExNGNiM2I4MzA1NzU1MiJ9fX0="
WITCH:
probability: 0
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2U3MWE2ZWIzMDNhYjdlNmY3MGVkNTRkZjkxNDZhODBlYWRmMzk2NDE3Y2VlOTQ5NTc3M2ZmYmViZmFkODg3YyJ9fX0="
GUARDIAN:
probability: 0
texture: "your_guardian_texture_value_here"
ELDER_GUARDIAN:
probability: 0
texture: "your_elder_guardian_texture_value_here"
SHULKER:
probability: 0
texture: "your_shulker_texture_value_here"
PILLAGER:
probability: 0
texture: "your_pillager_texture_value_here"
EVOKER:
probability: 0
texture: "your_evoker_texture_value_here"
VEX:
probability: 0
texture: "your_vex_texture_value_here"
WITHER_SKELETON:
probability: 0
texture: "your_wither_skeleton_texture_value_here"
STRAY:
probability: 0
texture: "your_stray_texture_value_here"
HUSK:
probability: 0
texture: "your_husk_texture_value_here"
DROWNED:
probability: 0
texture: "your_drowned_texture_value_here"
ILLUSIONER:
probability: 0
texture: "your_illusioner_texture_value_here"
ENDERMAN:
probability: 0
texture: "your_enderman_texture_value_here"
WITHER:
probability: 0
texture: "your_wither_texture_value_here"
ENDER_DRAGON:
probability: 0
texture: "your_ender_dragon_texture_value_here"
TURTLE:
probability: 0
texture: "your_turtle_texture_value_here"
STRIDER:
probability: 0
texture: "your_strider_texture_value_here"
PIGLIN:
probability: 0
texture: "your_piglin_texture_value_here"
PIGLIN_BRUTE:
probability: 0
texture: "your_piglin_brute_texture_value_here"
ZOGLIN:
probability: 0
texture: "your_zoglin_texture_value_here"
HOGLIN:
probability: 0
texture: "your_hoglin_texture_value_here"
GHAST:
probability: 0
texture: "your_ghast_texture_value_here"
MAGMA_CUBE:
probability: 0
texture: "your_magma_cube_texture_value_here"
SLIME:
probability: 0
texture: "your_slime_texture_value_here"
RAVAGER:
probability: 0
texture: "your_ravager_texture_value_here"
VILLAGER:
probability: 0
texture: "your_villager_texture_value_here"
IRON_GOLEM:
probability: 0
texture: "your_iron_golem_texture_value_here"
OCELOT:
probability: 0
texture: "your_ocelot_texture_value_here"
WOLF:
probability: 0
texture: "your_wolf_texture_value_here"
PARROT:
probability: 0
texture: "your_parrot_texture_value_here"
POLAR_BEAR:
probability: 0
texture: "your_polar_bear_texture_value_here"
FOX:
probability: 0
texture: "your_fox_texture_value_here"
PANDA:
probability: 0
texture: "your_panda_texture_value_here"
BEE:
probability: 0
texture: "your_bee_texture_value_here"
PHANTOM:
probability: 0
texture: "your_phantom_texture_value_here"
DOLPHIN:
probability: 0
texture: "your_dolphin_texture_value_here"
COD:
probability: 0
texture: "your_cod_texture_value_here"
SALMON:
probability: 0
texture: "your_salmon_texture_value_here"
FROG:
probability: 0
texture: "your_frog_texture_value_here"
GOAT:
probability: 0
texture: "your_goat_texture_value_here"
MULE:
probability: 0
texture: "your_mule_texture_value_here"
ALLAY:
probability: 0
texture: "your_allay_texture_value_here"
LLAMA:
probability: 0
texture: "your_llama_texture_value_here"
excludedWorlds:
- world_nether
- world_the_end
Spoiler: headnames.yml
HTML:
headnames:
LLAMA: "
&4Llama Head"
ALLAY: "&2Allay Head"
MULE: "&bMule Head"
GOAT: "&fGoat Head"
FROG: "&eFrog Head"
ZOMBIE: "&cZombie Head"
CAMEL: "&eCamel Head"
AXOLOTL: "&bAxolotl Head"
CREEPER: "&aCreeper Head"
SKELETON: "&fSkeleton Head"
SPIDER: "&8Spider Head"
CAVE_SPIDER: "&7Cave Spider Head"
BLAZE: "&6Blaze Head"
COW: "&7Cow Head"
PIG: "&dPig Head"
SHEEP: "&fSheep Head"
CHICKEN: "&eChicken Head"
BAT: "&8Bat Head"
WITCH: "&5Witch Head"
GUARDIAN: "&3Guardian Head"
ELDER_GUARDIAN: "&bElder Guardian Head"
SHULKER: "&dShulker Head"
PILLAGER: "&9Pillager Head"
EVOKER: "&5Evoker Head"
VEX: "&fVex Head"
WITHER_SKELETON: "&7Wither Skeleton Head"
STRAY: "&7Stray Head"
HUSK: "&7Husk Head"
DROWNED: "&9Drowned Head"
ILLUSIONER: "&5Illusioner Head"
ENDERMAN: "&dEnderman Head"
WITHER: "&4Wither Head"
ENDER_DRAGON: "&5Ender Dragon Head"
TURTLE: "&2Turtle Head"
STRIDER: "&6Strider Head"
PIGLIN: "&6Piglin Head"
PIGLIN_BRUTE: "&6Piglin Brute Head"
ZOGLIN: "&6Zoglin Head"
HOGLIN: "&6Hoglin Head"
GHAST: "&fGhast Head"
MAGMA_CUBE: "&6Magma Cube Head"
SLIME: "&aSlime Head"
RAVAGER: "&cRavager Head"
VILLAGER: "&2Villager Head"
IRON_GOLEM: "&fIron Golem Head"
OCELOT: "&6Ocelot Head"
WOLF: "&fWolf Head"
PARROT: "&aParrot Head"
POLAR_BEAR: "&fPolar Bear Head"
FOX: "&6Fox Head"
PANDA: "&fPanda Head"
BEE: "&eBee Head"
PHANTOM: "&7Phantom Head"
DOLPHIN: "&1Dolphin Head"
COD: "&3Cod Head"
SALMON: "&6Salmon Head"
Spoiler: messages.yml
Code (Text):
lang:
enable: true # Activate or deactivate if you want this message for the player, (true/false).
mobKillMessage: "&7[&b&lCM&7] &aYou get &6$%money% &afor killing &d%mob%&a!"
reloadMessage: "&7[&b&lCM&7] &aReloading config.yml and data..."
NoMoneyConfigDefined: "&7[&b&lCM&7] &cThere is no money setup defined for the entity: &b%mob%"
MobconversionError: "&7[&b&lCM&7] &cError converting money value in mob %mob%"
noPermissionMessage: "&7[&b&lCM&7] &4You do not have permissions to run this command."
hologram-format: "&e &6+%money%"
Dependencies:
Vault: [Click]
Essentials: [Click]
PlaceholderAPI: [Click]
Important with Essentialsx, when entering their website select "stable version" stable version for now "2.20.1"
Permissions :
/coinmobs reload:
- mobcoins.reload
Allows players to get heads from mobs [default true]
- mobcoins.head.drop
PlaceholderAPI:
It only shows the money the user earns for a few seconds: - %coinmobs_coins%
Discord :
Thank you all for watching and supporting my project, updates will be made, I accept recommendations to my discord: cinturon_cris
I would appreciate 5 stars from the heart