Small adjustment for player data load, specifically for home locations which been firing home creation event which should only happen on home creation and not when its just old data loading
Small change for specialized command hasMoney:[value]! check which would have created console error message in case value provided wasn't numeric
Fix for an issue with home saving when your home location was located in a world which currently doesn't exist aka unloaded
Fix for a small issue with notarget command still allowing mobs to start attacking player in some situations
Small adjustment for afk mobs spawning active player detection range, which might have been too generous