Added /bc as possible alias for /cmi broadcast command. Disabled by default
Added CMIPlayerKickEvent with option to cancel. Fires only for /kick and specialized command kickall! will not fire for actions like ban, even tho its triggering kick action too, but we have event for that one already
Fixing issue with chat format not allowing % as a plain text
Some adjustments in player balance saving to allow huge numbers, and i mean, huuuuuuge ones.
Fix for launch command not sending player to defined location. Now it should be more or less working, still not 100% accurate and does have max range it could send player, but atleast its sending to correct direction.
Increased launch power from 4 to 12. Keep in mind that past 4 we will use different system to send player to specific direction so it might not behave exactly same as with lower power values, but atleast you can send player across map. Just FYI previous p:5 value acted in same way as p:4, so in sense we always had max launch power of 4. So now its tripled.
noGodDamage and noGodDamageInform from combat section got moved under player category specifically as this only applies for the PvP actions
Added noGodDamage and noGodDamageInform config options for pve combat. Update CMILib to update locale file with new entries for feedback message
New permission node as cmi.pve.godBypass to bypass mob damage prevention while you are in god mode
Added a way to modify ranklist hover over message
Small fix for fixchunk creating error in case we failed to determine files we need to check
Added extra variable for itemframe command as All, which will flip all of the sub commands. Keep in mind that this flips to opposite state for each options and doesn't set every option to specific one state, which means that you can have invulnerable and visible frame which will become vulnerable but invisible. But with this you can quickly change generic item frame into invisible, invulnerable and locked one and back to normal one without need to perform all of those commands to adjust item frame to your liking
Adjustments for custom alias tab completes when you are using it on another already existing command from another plugin. Now you can completely override tabcompletes or optionally add to existing ones. So now you can not only change entire behavior of existing command or add additional one to already existing one with new extra tab completes. Added extra option to toggle this behavior in alias editor ingame.