Reverting back change where broadcast and ctellraw was moved into async mode causing issue with commands being performed in a wrong order when we need to perform quite few of those in one go. Its still strongly recommended to use \n to separate different lines instead of re-firing same command which involves bunch of checks which can be avoided if we would do it only once instead of 10 times in a row.
Small fix relating to scavange feature when trying to scavange item which doesn't have original recipe but does have custom one with custom name and lore
Small code update for ptime handling. And now this command supports regular -s variable
Fix for combat mode being enabled when attacking static entities like armor stands
Fix for bossbar compass including locations which are not located on a world you are at
Fix for misspelling for toast, titlebar and actionbarmsg commands which contained [messsage] variable instead of [message] because I can't spell correctly as it seams... Duh...
Small change when teleporting player to destination to avoid adding extra 0.1 block height which was introduced in case you would fall through a block. This might change, as in some situations we might want to add this while in some it might cause some minor issues.
Fix for glow command handling when using it with GUI and want to apply cost to its usage. Now it will properly inform player about cost in chat and clicking second time will change glow color
Fix for ctellraw command not translating placeholders from PAPI plugin
Fix for nested placeholders pointing to %parceother_[]% not being translated properly in some situations
Some small improvements on warmup handling to increase performance