Now /launch command have extra variable as -nodamage which will prevent player from suffering damage when landing
New command as /cmi falldistance (playerName) (distance ) (-s) to define players current fall distance.
New specialized command variable as ucooldown:[value][?][#]! which would translate into Unique Cooldown. How is this different then previous cooldown variable? While old one applies cooldown to performed command and prevents same command from being performed again from different source, this new one will allow to perform same command from different source. This basically means that you can have interactive command which performs "asConsole! cmi heal [playerName]" and at same time perform same command when entering portal or clicking different IC with same command. As source of command is different, separate cooldowns will apply.
New specialized command variable as gcooldown:[value][?][#]! how is this different from previous ones? Well it applies a general cooldown, what this means that you can have a IC sign which would trigger some sort of event and then it would apply cooldown and no one else can click this sign until cooldown ends. Could trigger events, change time of day, give random rewards or anything you want.
Fixing issue with icon picker creating some load on server if it was run on 1.12 server after latest update
Fixing issue with condense/uncondense commands with items which contain custom name or lore. Now we will not allow suck actions with items which contains one or another