Fix for color codes remaining when we output public chat messages to console
Fix for player data load when we are doing that in async and some events trying to get fired but are failing due to their limitations to be fired only in sync. In most cases this
Fix for ctext issue with duplicated url if you dint specified that it should be a url
For time being we will strip down public chat color codes from console output. This only applies when we are using hover over messages
Added extra message when we are trying to set glow color by hex code which is not possible as glow colors doesn't support hex format, sadly.
Fix for uncondense command issue with some of that blocks
Small update for hasitem:[value][@][?][#]! to recognize player heads by owner name
Now we should properly exclude vanished players from %cmi_bungee_current_[serverName]% placeholder count
Now performing /cmi itemframe without proving any extra variable will show empty and invisible item frames around you in 20 block radius. This will create floating and glowing item frames at the locations, so you can find them allot easier now.
Small fix when holograms would not want to update automatically with specific text lines
Fix for hologram icons not updating properly when you have %iteminhand% variable and you change to item with same type of material as previous one (example: player head) or different amount which should be reflected by new icon