Now if you would try to join a chat room in which you are already in, we will inform about this and prevent any messages being printed out to others or to you, but will properly inform that you already in this chat room
Now chatroom conversations will be properly broadcasted to console for logging purposes
Added option to define preset in panimation command. So now you can simplify things and use /cmi panimation preset:TpDown which by itself can be expanded and you can redefine properties like color of this effect while keeping everything else /cmi panimation preset:TpDown;c:150,150,150 Presets are taken from config file particles section
Fix for small issue with ctext and link in a text field which starts with a color code
Improvements on condense/uncondense command to prioritize 3x3 recipes over smaller ones. As currently it wanted to condense iron ingots into iron trap doors... Its a trap...
Now condense/uncondense will perform actions on items even if those doesn't have backwards recipe (for example iron ingot to ironblock and then iron block to iron ingot) if you provided material name you want to transform. For example: /cmi condense glowstonedust Why by default there is no recipe for converting glowstone to dust, we can still compact them if we define it. While condensing entire inventory will still check for backwards going recipes
Updated handling of Afk->StopPlayTime feature to minimize possible issues with total playtime's.
Small fix for info command for player which doesn't have respawn location set
Small rollback related to player teleportation on nether roof. Players should still not be put on nether roof if teleportation location is not above the roof
Fix for numeric player names for hologrampage command causing issues
Fixing small visual issue when you would try to edit armorstand while being in spectator mode and you will get error message while still opening gui
Small fix for teleportations with animals issue
As of recent afk changes we introduced way to break afk by moving camera around, this resolved some issues but created another, where camera would have been moved slightly after entering afk mode. Now we will ignore camera movement for 3seconds after entering afk mode. This might change in future if anyone has better idea for keeping camera move disabling afk mode and at same time flush out false positives.
Now we will not disable players afk mode if block under hes feet got removed and player simply dropped down.