Now mob heads and player heads can have bigger drop chance when using weapon with looting enchantment. Keep in mind that settings for mobs are located in customHeads.yml and for players in config.yml. By default this feature is enabled and players will have 5%, 15% and 30% bigger drop chance when welding weapon with looting enhancement. Keep in mind that this percentage bonus is from current drop chance, so in example if you have drop chance of 1% then with looting 3 you will have 1.3%, not much, but good enough. Values are adjustable and new personal drop chance will be shown in mobhead gui
Added extra error catcher for bugeecoord feedback message handling
Added extra locale line which defines list separators. Can be found under ListSpliter section in locale file. Currently used for /list command to separate player names
Set cmi.deathlocation to be disabled by default even if you are OP. Just to avoid confusion.
One more adjustment for database new entry insert syntax to switch to old format in case its failed. This will make sure that even if your current database fails to recognize new syntax it can utilize old one which is not as good (in sense that it could make duplicates in some extremely rare situations) but atleast it will continue running.
Now having any database type you will get feedback message on plugin startup informing what version it is. For simpler debuging.
Fix for small issue with shift+right click spawner UI not changing page if you don't have spawnereditor set as alias. Now it will redirect to correct "cmi spawner" command which will process next page opening.
Changed cmi.command.[commandName].cooldownbypass permission node to cmi.cooldownbypass.[commandName] to avoid issues when staff gives out permission nodes for commands with wild card which by itself gives cooldown bypass. Same thing was done for cmi.command.[commandName].warmupbypass, which was changed to cmi.warmupbypass.[commandname] so update your permissions accordingly if you have utilized them in past.