Fix for color code exploit while using something like &&22 to get green color even tho you don't have access to it.
Fix for issue with tab list sorting in async mode
Fix for error message while checking chat for spam messages and we are getting error message
Added extra variable for elevator signs. Now adding [*] (default value, can be changed) to second sign line will always teleport in front of sign and at center of it, instead of keeping players current x/z coordinates. This can prevent unintentional deaths while teleporting somewhere where you should not. And you can have different types of sings in same column. It will only apply for a sign which has this indicator.
Now interactable commands for signs will accept variables like $1- in their commands. This is useful when creating public IC. In example creating IC with name of warp, command as asConsole! cmi warp $1 [playerName] and making it public. Allows for players with permission to create signs with top line as [ic:warp] and second line as shop (just an example) to have direct teleportation by using warp command to shop location. While another sign with top line as [ic:warp] and second line as repair would teleport to different location. So you can have one base public IC to work with multiple targets by simply adding them to the sign text lines. All 3 lines (except first one) from sign will be taken and you can put as many variables you want or you can fit on single sign to be used in commands. As first line is irrelevant, you can change it manually or use IC built in sign default line editor to create default top liner to something more appropriate then [ic:something]
As of previous IC update, now default sign lines will behave slightly differently. Now when having empty line, it will not get cleared from sign, but it will preserve current text.