Now near command will show approximate distance to player with direction. This can be changed back to previous behavior with exact distance in config file. New behavior is more survival server friendly and players will only know approximate distance and approximate direction to the player.
New option in config file to request exact permission node to get particular spawner drop. This did partially worked before, but with new option its more robust. By default player will not be requested to have exact permission node to get that type spawner. So update your config file to your liking.
Added extra fail safe when trying to recharge flight charge and you already are at max, which could cause deduction while its not needed
Adjusted UltraPermissions workaround related to cmi.command not existing, as its tend to remove it for some reason...
Fix for error thrown when trying to hide bossbar message
New specialized command variable ifempty:[value][?][#]! which will check by hand, offhand, quickbar, subinv, armor, inv variables if players inventory is empty by those criteria.
New option in config file to change default day time duration. Twenty-four hours are split into 4 ranges: day, sunrise, sunset, night. And you can adjust each duration to your own liking. Disabled by default duh. And only works for normal worlds which has sun, duh.
Some fix related with holograms and worlds which no longer exists
Some fix related with InteractableCommands and NPE error when loading save file with malformed location values
Secondary fix for issue with armorstand editor glitch
Small fix related to older servers and mirror feature throwing error message for certain blocks
Fix for issue with worth feature not recognizing correctly spawner by its entity type and taking first found price.
Now donation command will send request to target player instead of transferring items without asking. Player will have to accept donation if he wants to receive it. One player can only create one donation request at a time.
Fix for issue when failing to recognize some particle effects by their names, like VILLAGER_HAPPY aka HAPPY_VILLAGER
Fix for small issue when using alias command to give out custom player head but your are not proving players name, which by itself throws error message
Added option to define custom mob head names by using format like [chance]:[HeadName]:[texture]. Color code supported. Keep in mind that for now broken heads will go back to its original name. Future updates are required to handle that one.