CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More! icon

CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More! -----

For 1.7.10 - 1.21.x Over 300 must have commands/features for your server!



Bungee and heads
  • Small adjustment for /cmi server command sometimes derping out and not recognizing online player
  • Changed config player head drop section to be more obvious when changing it as of new options
  • Fix for waterlogged blocks for random teleport command
  • Now rankup item requirement will require you to have item with full durability if its a repairable item like armor or weapon.
  • Fix for missing locale when editing players warnings
  • Added option to force player data load from database which in general with previous forced player data save allows you to have decent bungeecord compatibility. I said decent, not a full one tho. This will allow you to have same nickname on both servers, some like flight charge will share same information and so on. But there will be some inconsistencies when it comes with player data changing on server A while player is on server B. So like i said, its decent, but not a full one. Extra work is needed.
  • Added direct support for Towny plugin which should solve issue with accounts not being created. Towny plugin should use correct methods for that... Or use its own economy handling... But as we cant force them to do that, we will have to fix it ourselfs.
  • Some changes related to give command with modded servers and new materials which could not exist in vanilla server.
  • New placeholder %cmi_user_metaint_[key]% which will try to output meta value as integer value, so no more pesky things like 6.0 but you will get nice and pretty 6
  • As you seen in discord announcement, if not, your loss, there was teaser about some mob heads. Yes, mob heads, not a player ones. So new feature is to define custom mob heads with custom drop chance. Which similar to player heads has option to decrees drop chance with more heads you are getting of same type of mob. By default its disabled and by default all mobs has 1% head drop chance. Keep in mind that each head has its own drop chance (defined in front of texture string) when we have to drop a head of that particular mob type. So you can have some extra rare heads which will be allot more valuable then common ones. Check out customHeads.yml file, there are quire few added from beginning (pictures below) and you can add as many as you want. Go to something like https://minecraft-heads.com/ find a head, copy texture text with added drop chance at front, reload cmi and you have new head.
[​IMG]
  • Keep in mind that mob heads will drop randomly independent from mob sub type, in example white sheep can drop black sheep head or red sheep head and so on.
  • New command /cmi mobhead [mobType] (entryNumber) (playerName) (-s) to get mob head. You can define entry number if you want to get specific head from customHeads.yml file by specific mobtype. You can avoid using any variables and simply type in /cmi mobhead which will open GUI with all custom heads and some extra information about them, like drop change, drop change for you and drop chance of that specific head. You can click on any head to get one into your inventory.
Happy mining.
----------, Jan 21, 2019
Resource Information
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Total Downloads: 12,068
First Release: Feb 5, 2015
Last Update: Dec 18, 2024
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All-Time Rating:
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