Some small fixes for bungeecord private message sending and player server detection issue
Added option to send public messages cross servers with cmi.bungee.publicmessage.[servername] permission node. So with bungeecord and appropriate permission node, you can talk in public chat cross servers.
New placeholder %cmi_user_bungeeserver% to add players current server name if you are on bungee network.
Some optimizations for overall bungee handling
New permission node cmi.command.counter.center to be able to change /cmi counter center point
Option to define cmi counter command center with c:[world:x:y:z] in example c:LT_Craft:0:120:0
cmi counter now fully supports console
Some adjustment for /cmi server command to be more friendly while sending player to another server
Added new way in manipulating players meta data with /cmi usermeta [playerName] increment [key] [+/-amount] example /cmi usermeta Zrips increment numbers +1.5
Added support for -s variable in usermeta command.
Added support for animated tablist
Small fix for duplicated flight change mode change when changing game mode
Added new command /cmi chat [playerName/off] to enable persistent private message mode, when you can write messages into public chat and send private one to target player.