Big Quality of Life update. We fixed most of known issues and implemented some new rules as well. This update is compatible with both 1.17 and 1.18 Minecraft versions, so we took into account the world height changes.
ClassD Manhunt v1.2 changelist:
Overall changes:
+ Compatible with servers on 1.18 Minecraft versions;
+ Improved Victim glowing rule. Now glowing doesn't use potion effect;
+ Improved loot cleanup for entites in far away chunks;
+ Improved performance of The Wall generator and included height changes.
Config:
+ Added denyNetherTravelling rule. If enabled, the Victim cannot create new Nether Portals and has to exit the Nether using one of existing portals;
+ Start inventory split to victimStartInventory and hunterStartInventory;
+ Added effects and duration customization to the potionHandicap rule.
API:
+ Added public methods getVictimTeam and getHunterTeam to interact with custom scoreboard;
+ Added exception handling to custom gamemode's functions to prevent the game getting stuck.
Bugfixes:
~ Fixed triggering game start when the last player leaves the server;
~ Fixed Ender Pearl teleport through ceiling barrier for The Wall gamemode (affected by MC-2164);
~ Fixed game stuck with no players online when all players left the server;
~ Fixed safe spawn selection on the void;
~ Fixed The End rolling back issues that causes the Ender Dragon disappearance;
And other minor fixes and improvements.
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