Changelog:
* Added a ceasefire setting so that you can disable town power damage from TNT during certain hours of the day.
* Added a setting for pvp-worlds. If empty, then this feature is disabled and war is enabled on all worlds (which is the default). Any town owner in a non-pvp world is safe from pvp and TNT will do no damage to their town power. However, if they become a member or owner of a town in a pvp-world, then all of their towns become war enabled and pvp is enabled for them.
* Added whitelist-worlds setting, which is the opposite of the blacklist worlds config. If empty, then it is ignored.
* Added a setting that will force players to drop elytras and riptide tridents when they are combat tagged.
* Various fixes to the smithy repairs so that you can now repair armor, bows, and most other combat items.
* Added a copper shop available at the settlement level
* Players can no longer get multiple shelters via a login bug
* Non-town owners can now use chat channels and other menu icons that were previously bugged
* Fixed a bug where you couldn't get mining exp from deepslate ores
* Fixed the teleport region effect. With this effect, you can allow players to build teleporters
* exp notifications are now action bar messages by default (reduces chat spam)
* rebalanced skills to be more challenging to master and provide more reasonable price discounts
* Fixed a bug that prevented the barracks1 and inn1 from appearing in the shop correctly
* Players can now build as many embassies as they want