Changelog: * Added a ceasefire setting so that you can disable town power damage from TNT during certain hours of the day. * Added a setting for pvp-worlds. If empty, then this feature is disabled and war is enabled on all worlds (which is the default). Any town owner in a non-pvp world is safe from pvp and TNT will do no damage to their town power. However, if they become a member or owner of a town in a pvp-world, then all of their towns become war enabled and pvp is enabled for them. * Added whitelist-worlds setting, which is the opposite of the blacklist worlds config. If empty, then it is ignored. * Added a setting that will force players to drop elytras and riptide tridents when they are combat tagged. * Various fixes to the smithy repairs so that you can now repair armor, bows, and most other combat items. * Added a copper shop available at the settlement level * Players can no longer get multiple shelters via a login bug * Non-town owners can now use chat channels and other menu icons that were previously bugged * Fixed a bug where you couldn't get mining exp from deepslate ores * Fixed the teleport region effect. With this effect, you can allow players to build teleporters * exp notifications are now action bar messages by default (reduces chat spam) * rebalanced skills to be more challenging to master and provide more reasonable price discounts * Fixed a bug that prevented the barracks1 and inn1 from appearing in the shop correctly * Players can now build as many embassies as they want * Nation claims now properly take cost items. * Fixed a null bug with nation icons