Massive Changes Made:
 
 
# 1. Multi-threaded Chunk Processing
 
 
 - Created ChunkProcessor with dynamic thread pool management
  
 - Priority-based task queue (CRITICAL, HIGH, NORMAL, LOW)
  
 - Automatic thread scaling based on workload
  
 - Async chunk loading/unloading operations
  
 # 2. Chunk Teleportation Safety
 
 
 - Created TeleportationSafety component
  
 - Pre-loads chunks before teleporting players
  
 - Validates destination safety (no lava, fire, etc.)
  
 - Fall damage protection after teleport
  
 - Configurable timeout and radius
  
# 3. Multi-language Support (10+ languages)
 
 
 
 - Created LanguageManager with 10 languages:
  
 - English, Spanish, French, German, Portuguese
 - Italian, Russian, Japanese, Korean, Chinese
 
 
 - Added /chunklang command
  
 - Auto-generates language files on first run
  
 - Hot-swappable languages without restart
  
 # 4. Smart Unloading Algorithm
 
 
 - Created SmartChunkUnloader with heat map tracking
  
 - Tracks player movement patterns and predicts chunk needs
  
 - Heat decay system for intelligent unloading
  
 - Protects important chunks (villagers, named entities)
  
 - Priority-based unloading of "cold" chunks
  
 Additional Improvements:
 
 - Enhanced memory management with object pooling
 - Added a API for plugin integration
 - Enhanced config.yml with new feature settings (
DELETE YOUR OLD Config.yml)