Folia,Paper,Bukkit,Purpur,Spigot的实体和项目块限制清理插件。 This optimization method enhances Minecraft server performance by intelligently limiting entity and item drop counts in both individual chunks and player-surrounding chunks. You can modify the default configuration in the ChunkEntityLimiter folder under the plugins folder.
Provide the following 4 commands:
Code (Text):
/chunklimit reload
Reload configuration chunklimiter.reload (defaults to op)
/chunklimit stats
View chunk entity statistics and restrictions chunklimiter.stats (defaults to all)
/chunklimit notify [on\off]
Control whether to send cleaning reports and over limit warnings to online administrators chunklimiter.notify (defaults to op)
/chunklimit performance [reset]
View\Reset Performance Monitoring (Due to the caching mechanism, it takes about 10 rounds to run accurately)
chunklimiter.performance (defaults to op)
config.yml
Code (YAML):
[/SIZE
][/SIZE
] # Entity and item drop limits configuration. It will only clear parts that exceed the limits. entity-limits: # Default maximum number of entities allowed per chunk (all entities except those with special configurations) default-limit: 100
# Maximum number of item entities allowed (item drops), note that this counts the merged stack of items item-limit: 300
# Check interval (in game ticks, 20 ticks = 1 second) check-interval-ticks: 200
# This means the check occurs every 10 seconds # Whether to check chunks around the player. 0 means disabled. # Example: If chunk-check-radius: 1 and default-limit: 100, the total limit for all chunks (3x3) within radius 1 around the player is also 100. Single-chunk limits still apply. chunk-check-radius: 1
# Multiplier for entity limits in chunks around the player. # Example: If chunk_entity_multiplier: 1.5, chunk-check-radius: 1, and default-limit: 100, the entity limit for all chunks (3x3) within radius 1 becomes 100 * 1.5. chunk_entity_multiplier: 1.5
# Multiplier for item entity limits in chunks around the player. # Example: If chunk_item_multiplier: 1.5, chunk-check-radius: 1, and default-limit: 100, the item limit for all chunks (3x3) within radius 1 becomes 100 * 1.5. chunk_item_multiplier: 1.5
# Ignored entity types (these will not be counted or cleared) ignored-types: - IRON_GOLEM
# Ignored item types (these will not be counted or cleared) ignored-items: - DIAMOND
- NETHERITE_INGOT
- ENCHANTED_GOLDEN_APPLE
# Custom entity limits (override the default limits) custom-limits:
ZOMBIE: 200
CREEPER: 200
ZOMBIFIED_PIGLIN: 200
# Protection Settings, entities exceeding the limit will not be prioritized for cleaning, and protected entities exceeding the limit will still be cleaned up protection: # Protect entities with custom names protect-named-entities: true
# Protect leashed mobs (horses/donkeys excluded by default) protect-leashed-entities: true
# Prevent harming tamed pets (dogs/cats/parrots) protect-tamed-animals: true
# Protect mobs wearing armor/items (including dropped gear) protect-equipped-entities: true
# Prevent altering boss-type mobs (Ender Dragon, Wither, etc.) protect-boss-entities: true
# Notification settings settings: # Controls whether cleaning reports and limit warnings are sent to the console and online player. Default: true enable-notifications: true
# Warning notification percentage (0-100). 0 means no warning, only notify players in the current chunk notify-threshold: 90
# Warning cooldown time, in seconds notify-cooldown: 10
# Player notification scope notification-radius: 128.0
# Set to true to enable performance monitoring performance-monitoring: false
# Language option (en/zh) language: en
[SIZE=3
]