ChunkEntityLimiter icon

ChunkEntityLimiter -----

This system boosts performance by automatically capping entities/items in loaded chunks and player-a



Folia,Paper,Bukkit,Purpur,Spigot的实体和项目块限制清理插件。
This optimization method enhances Minecraft server performance by intelligently limiting entity and item drop counts in both individual chunks and player-surrounding chunks.
You can modify the default configuration in the ChunkEntityLimiter folder under the plugins folder.

Provide the following 4 commands:

Code (Text):
/chunklimit reload
Reload configuration chunklimiter.reload (defaults to op)
/chunklimit stats
View chunk entity statistics and restrictions chunklimiter.stats (defaults to all)
/chunklimit notify [on\off]
Control whether to send cleaning reports and over limit warnings to online administrators chunklimiter.notify (defaults to op)
/chunklimit performance [reset]
View\Reset Performance Monitoring (Due to the caching mechanism, it takes about 10 rounds to run accurately)
chunklimiter.performance (defaults to op)
config.yml
Code (YAML):
[/SIZE ] [/SIZE ]
# Entity and item drop limits configuration. It will only clear parts that exceed the limits.
entity-limits
:
  # Default maximum number of entities allowed per chunk (all entities except those with special configurations)
  default-limit
: 100
  # Maximum number of item entities allowed (item drops), note that this counts the merged stack of items
  item-limit
: 300
  # Check interval (in game ticks, 20 ticks = 1 second)
  check-interval-ticks
: 200   # This means the check occurs every 10 seconds
  # Whether to check chunks around the player. 0 means disabled.
  # Example: If chunk-check-radius: 1 and default-limit: 100, the total limit for all chunks (3x3) within radius 1 around the player is also 100. Single-chunk limits still apply.
  chunk-check-radius
: 1
  # Multiplier for entity limits in chunks around the player.
  # Example: If chunk_entity_multiplier: 1.5, chunk-check-radius: 1, and default-limit: 100, the entity limit for all chunks (3x3) within radius 1 becomes 100 * 1.5.
  chunk_entity_multiplier
: 1.5
  # Multiplier for item entity limits in chunks around the player.
  # Example: If chunk_item_multiplier: 1.5, chunk-check-radius: 1, and default-limit: 100, the item limit for all chunks (3x3) within radius 1 becomes 100 * 1.5.
  chunk_item_multiplier
: 1.5
  # Ignored entity types (these will not be counted or cleared)
  ignored-types
:
  - IRON_GOLEM
  # Ignored item types (these will not be counted or cleared)
  ignored-items
:
  - DIAMOND
   - NETHERITE_INGOT
   - ENCHANTED_GOLDEN_APPLE
  # Custom entity limits (override the default limits)
  custom-limits
:
   ZOMBIE
: 200
   CREEPER
: 200
   ZOMBIFIED_PIGLIN
: 200

# Protection Settings, entities exceeding the limit will not be prioritized for cleaning, and protected entities exceeding the limit will still be cleaned up
protection
:
  # Protect entities with custom names
  protect-named-entities
: true
  # Protect leashed mobs (horses/donkeys excluded by default)
  protect-leashed-entities
: true
  # Prevent harming tamed pets (dogs/cats/parrots)
  protect-tamed-animals
: true
  # Protect mobs wearing armor/items (including dropped gear)
  protect-equipped-entities
: true
  # Prevent altering boss-type mobs (Ender Dragon, Wither, etc.)
  protect-boss-entities
: true

# Notification settings
settings
:
  # Controls whether cleaning reports and limit warnings are sent to the console and online player. Default: true
  enable-notifications
: true
  # Warning notification percentage (0-100). 0 means no warning, only notify players in the current chunk
  notify-threshold
: 90
  # Warning cooldown time, in seconds
  notify-cooldown
: 10
  # Player notification scope
  notification-radius
: 128.0
  # Set to true to enable performance monitoring
  performance-monitoring
: false
  # Language option (en/zh)
  language
: en
[SIZE=3 ]
Resource Information
Author:
----------
Total Downloads: 69
First Release: Feb 15, 2025
Last Update: May 30, 2025
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