options:
0:
id: "QUARTZ" # !I don't recommend changing this value! This is the id of the item which is used as a block
data: "1" #Custom model data for your object goes here (must be unique)
name: "Chest"
type: "dispenser" #Type of the block (chest/workbench/chair/hopper/dispenser/none)
size: "18" #The size of a chest.Use only these values: 9; 18; 27; 36; 45; 56
animationOpen: "true" #If true when a chest is opened the custom model data will be changed to animationData
animationData: "2" #Must be unique (can't be the same as data/animationData of any other object)
openSound:
name: "BLOCK_CHEST_OPEN" #This sound will be played if you open the chest. You can see the list of sounds here
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: "1"
pitch: "2"
closeSound:
name: "BLOCK_CHEST_CLOSE" #This sound will be played if you close the chest. You can see the list of sounds here
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: "1"
pitch: "1"
isOnRightClickCommand: "false" #If true runs the list of commands below
onRightClickCommand:
1: "[console]tell %player% hello!" #[player] executes the command as a player.[console] as console. %player% used for the name of the player
2: "[player]tell %player% "
1:
id: "QUARTZ"
data: "3"
name: "Chest"
type: "dispenser"
size: "9"
animationOpen: "false"
animationData: "2"
openSound:
name: "BLOCK_CHEST_OPEN"
volume: "1"
pitch: "2"
closeSound:
name: "BLOCK_CHEST_CLOSE"
volume: "1"
pitch: "2"
isOnRightClickCommand: "false"
onRightClickCommand:
1: "[player] command here"
2:
id: "QUARTZ"
data: "4"
name: "Chest"
type: "chair"
size: "9"
animationOpen: "true"
animationData: "5"
openSound:
name: "ENTITY_IRON_GOLEM_DEATH"
volume: "0"
pitch: "2"
closeSound:
name: "BLOCK_CHEST_CLOSE"
volume: "0"
pitch: "1"
isOnRightClickCommand: "false"
onRightClickCommand:
1: "[player] command here"
3:
id: "QUARTZ"
data: "6"
name: "Crate"
type: "chest"
size: "54"
animationOpen: "false"
animationData: "0"
openSound:
name: "ENTITY_IRON_GOLEM_DEATH"
volume: "1"
pitch: "2"
closeSound:
name: "BLOCK_CHEST_CLOSE"
volume: "1"
pitch: "1"
isOnRightClickCommand: "false"
onRightClickCommand:
1: "[player] command here"
4:
id: "QUARTZ"
data: "7"
name: "Counter"
type: "chair"
size: "54"
animationOpen: "false"
animationData: "0"
openSound:
name: "ENTITY_IRON_GOLEM_DEATH"
volume: "0"
pitch: "2"
closeSound:
name: "BLOCK_CHEST_CLOSE"
volume: "0"
pitch: "1"
isOnRightClickCommand: "false"
onRightClickCommand:
1: "[player] command here"
5:
id: "QUARTZ"
data: "9"
name: "Crate"
type: "hopper"
size: "54"
animationOpen: "true"
animationData: "8"
openSound:
name: "ENTITY_IRON_GOLEM_DEATH"
volume: "1"
pitch: "2"
closeSound:
name: "BLOCK_CHEST_CLOSE"
volume: "1"
pitch: "1"
isOnRightClickCommand: "false"
onRightClickCommand:
1: "[player] command here"
saved:
1,-1000,1,World: