Easily create a event for players to hunt for chests or any block type!
Features:
Quickly add & remove block locations.
Add to the loot table from in game.
Head support with HeadDatabase.
Configure all messages.
Configure collection effects.
Tons of loot table options.
Commands: /chesthunt Alias: ch /ch edit - enter edit mode to add/remove locations /ch start - begin the hunt /ch delete - remove all locations /ch end - force close the event /ch loot add - add the held item to loot table /ch loot undo - remove the last item
Permissions: chesthunt.redeem - optional to redeem a found location chesthunt.messages - see the chat messages for collected chesthunt.admin - allow all commands
# # # Hex colors support �. Included placeholders %player% get name, %count% get chest left. Event-Messages:
Found-Message:
Enabled: true
Value: "&6%player% &ehas found one! There are &6%count% &echests left to find" Begin-Message:
Enabled: true
Value: "&aThe event has started! &aThere are &6%count% &ahidden chests!" Ended-Message:
Enabled: true
Value: "&7The event has ended! Thank you for playing!" Show-In-Worlds: - world
- events
# # # Having * permission or op will bypass this. Permissions can be found in the docs: https://sosparkly.gitbook.io/chesthunt. Event-Settings:
Permission-Options:
Require-To-Click-Prize: false
Require-To-See-Messages: false
General-Options:
Disable-Damage-During: true
# # # These are played when a player clicks a event chest. Check the docs for more effects help Event-Effects:
Firework:
Enabled: true
Flicker: true
Color: TEAL
Title-Bar:
Enabled: false
Header: "&6Prize Collected!" Footer: "" Chat-Message:
Enabled: false
Message: "&7You found a prize!" Play-Sound:
Enabled: true
Sound: ENTITY_EXPERIENCE_ORB_PICKUP
Shockwave:
Enabled: true
Particle: FIREWORKS_SPARK
# # # Check the docs for possible reward layouts. Make sure each new prize section increases the number after p# Loot-Table:
p0:
console-command: "say nice sword!" item:
material: DIAMOND_SWORD
enchants: - mending:1
- unbreaking:2
name: "&d<est sword" lore: -
"&6line 1" -
"&6line 2" flags: - HIDE_ATTRIBUTES
p1:
item:
material: SAND
name: "&fPretty Sand" amount: 8
lore: -
"&7Powder" p2:
item:
material: IRON_CHESTPLATE
unbreakable: true
trim:
material: REDSTONE
pattern: SILENCE
flags: - HIDE_ARMOR_TRIM