Lag improvement and quality updates.
This update should fix your TPS. Previously, the largest problem was that drawing the map for players took an excessive amount of time. This update moves all that off to async threads, lightening the server load, and distributing the work to all the cpu cores. This means if you have a conventional server, such as one with 32 cores, this should boost performance significantly.
Aside from that, I've added the
palette-debug option in the config so that you don't have to face a wall of warnings each time your server starts. There is also a
render-delay option in the config that lets you control how frequently your minimap updates.
As always, please notify me of any issues and I will do my best to fix them,