This update fixes some small bugs, but more importantly has a lot of API changes, particularly with the map scale. I'll list the bugs fixed first
- Fixed the map shader regions not being displayed appropriately
- Added pixel shading priority
- Improved math for more precision
- Other random small things that I can't remember
The big list of changes for developers is that I have replaced the current map scale zoom system with my own. This means that maps can zoom in more than 128 by 128 blocks, such as 16 by 16 blocks! I will also be changing large parts of the map itself and refractoring code for maximum efficiency. You may want to stay on v9.19 for now until the storm subsides, but big changes(hopefully for the better) will be coming!