Read down below to fix the playtime of the players
New Features:
- Added Broadcast Function
- Sends the discord message to minecraft (also messages of bots).
- You can specify which servers on Bungeecord/Velocity.
- If they should have the DiscordNotify prefix or not.
- Added the Server Checker Feature (Proxy needs to run - doesnt work on none Networks)
- Sends a message if the server starts or stops.
- Added a reminder message on Join, if a player isn't already verified. (needs to be enabled in the config)
- Added possiblilty to send commands from the mangement server after a player verifies (on Networks the Proxy, otherwise the game server)
- Added playername column for the offlinedata table
Fixes:
- Fixed File not found on the new Paper Versions.
- Fixed Offline data updates now again...
- Fixed Playtime not being counted correctly.
How to fix: broken Playtime (started since Version 3.0.0)
- Please go to your phpmyadmin or similar database interface and select the database of DiscordNotify.
- After that run the following command in the sql tab:
Code (Text):
UPDATE `disnotify_offlinedata` SET `Playtime`=null WHERE 1;
- To collect the playtime from before again, go to the game servers DiscordNotify plugins directory and delete the `ScanIsDone` file. If there is none, skip the step.
- After the next server restart DiscordNotify tries to collect the data again.