Structures after being built will act as "activated structures". That means that unless broken OR all actions are executed the structure will be active (important for later update)
ActiveStructures will also have an owner (which is the player that activated the structure)
ActiveStructures will be saved locally on server restart. That means if a structure has not completed all the actions it will continue from where it left
(for example START -> run command -> delay -> (server restart) -> spawn zomie -> END) instead of missing on the rest of the actions
Added conditions for actions. Now you can set if you want an action to execute based on conditions (currently only works for logical conditions e.x 1==1 or %player_balance%>=5000)
Added placeholderAPI for command actions and the action conditions