Arena blocks can now be stored in a cache file, set Advanced.Cache-In-Memory to false to enable this system, and start/restart the server.
Note, everything about this is slower than storing in memory, from the loading process to the arena restoring. Only enable this if you have too many big arenas that may lead to higher memory usage.
Cache file will be generated at the arena folder after the arena loads for the first time.
Got some requests few months ago to update the plugin so I recoded it, check main page for more info.
Please note that not everything is
fully tested, but as far as I can tell everything should be fine, report bugs at Discussion.
If you are for some reason still using BowSpleef, you'll need to recreate all of your files.
Some of the changelogs:
Major changes are bug fixes, performance improvements and QoL.
The default restore system is now cached, things should look better now, if you still not satisfied with this system, change to Per-World-Arena which was also recoded to look similiar to my other resources. I plan to add a cache file so it will use even less resources, but as you can read below, the recode was already done so new features and major changes will be added later.
Again, please report bugs at Discussion, I've had this recode done for a few weeks now, so bug fixes and major updates can take a while due holidays, but I should be able to do some hotfixes if necessary.