Skript based on the BountySMP Explanation: You can set bounties on other players and the more bounty they have the higher bounty level they get: Bounty Level 1: $5,000 Bounty Level 2: $20,000 Bounty Level 3: $40,000 Bounty Level 4: $60,000 Bounty Level 5: $90,000 Bounty Level 6: $200,000
With each bounty level comes different effects: Lvl 1 gets: Luck 1 Lvl 2 gets: Luck 1 and Night Vision Lvl 3 gets: All Lvl 2 and Speed 1 Lvl 4 gets all Lvl 3, water breathing, and regeneration 1 Lvl 5 gets all Lvl 4 and Speed 2 Lvl 6 gets all Lvl 5, strength 1, jump boost 2, resistance 1, dolphins grace, and glowing
When you kill someone you get a specified amount of money (If they have no bounty), If they have a bounty, you take that bounty.
/pay <player> <amount> - pays a player /bounty <player> <amount> - sets a bounty /locate <player> - locates a player only if they are bounty lvl 6 /balance <player> - checks the balance of a player
Features: Customizable messages
Customizable options
Customizable Bounty Costs
Customizable Kill amount of money
Only 2 dependencies!
Inspired by
SkillUp and his
BountySMP!