This plugin is very simple: You can bone meal (almost) everything.
It's a very stupid idea, I know. This idea was originally inspired by
iskall85 thinking about bone mealing sea lanterns, so I created this and decided to allow anything to be bone mealed.
Entities can be bone mealed, any blocks (with their current states) can be bone mealed, and default bone mealing function should still work. If it doesn't, let me know and I can fix it.
Feel free to use this anywhere, I honestly don't really care. If you do use this for a public video/post of some sort, I would appreciate credit. Anyways, enjoy!
Works with dispensers.
Code (Text):
# BoneMealAnything
# Does what you think it does
# Made by fishcute
# ---------------------------------------------------------------------
# C O N F I G U R A T I O N
# Bonemeal-Range - "Diameter" of bonemeal range
# Min-Locations - Minimum amount of locations that will generate for blocks
# Max-Locations - Maximum amount of locations that will generate for blocks
# Entity-Min-Locations - Minimum amount of locations that will generate for entities
# Entity-Max-Locations - Maximum amount of locations that will generate for entities
# Blacklist - Toggle blacklist/whitelist.
# True = blacklist
# False = whitelist
#
# Block-Blacklist - Blacklist/whitelist of block types
# (List can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html)
#
# Entity-Blacklist - Blacklist/whitelist of entity types, not all will work correctly
# (List can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html)
#
# Use /bma_reload to apply your changes
#
Bonemeal-Range: 6
Warning: This is extremely overpowered. I do not recommend installing this on your server if you are not intending for players to effectively duplicate items.