BetterFlowers
But what does it do?
- Open an inventory for creating placeable flower patterns.
- Design flower patterns with a height capability of up to 9 blocks.
- Introduce a randomization element to decide whether a single flower should be placed or not, adding variety to patterns.
- Utilize entire flower groups that consist of various flower types, providing options for diverse and visually appealing designs.
- Implement the ability to undo one or multiple flower placements, allowing for easy correction of mistakes or experimentation with different arrangements.
Specs
Supported Minecraft-Versions: 1.20.2
Current Java-Version: 17
Developed for Paper
Commands
opens the inventory to create custom flowers
+ alias: /f
opens the inventory to create a brush of custom flowers
- alias: /fb
to undo your last flower placement
- alias: /uf
Code (Text):
/undoflower 5
to undo your last 5
Code (Text):
/undoflower 5 <player>
to undo the last 5 flower placements of the given player
Permissions
Code (Text):
betterflowers.use
to open the flower creation inventory
Code (Text):
betterflowers.undo
to undo a flower placement
Updates
- flower-brush [done]
- flower-history [done]
- async context for flower placing
Preview
An explanatory video will be coming soon
Creation-Inventory
If open, you can choose a category that contains more specific flowers with different blockstates to use in your flower pattern. To select a flower you first click on a category and then click on a specific flower to add them to your pattern. If you want to add the whole category then just shiftclick on a category at the beginning.
If you leftclick it will be added without a randomizer. Else it will be added with a randomzier.
- SHERD: Create a flower --> get a flowerpot to place the flower
- STRUCTURE_VOID: get back to the main menu
- BARRIER: To remove all selected flowers
- REDSTONE: To remove the last added flower
- green glass indicates the selection of a single flower to be placed randomly
- red glass indicates the selection of a single flower to always be placed
- blue glass indicates the selecton of a whole flower group that will always will randomly
- magenta glass indicates the selecton of a whole flower group that always will be placed
Brush-Inventory
Put a flower-placer in the bottom row. If you want to add a mask insert a block on top of the flower-placer.
Then the flower will only be placed on the given mask!
- SHERD: create a brush --> get a BLAZE_ROD to use the flower brush
- ENDER_EYE: to set the range of the brush [1 - 20]
- STRUCTURE_VOID: to set the air percentage [0% - 100%]