- Fixed a syntax error in the code
- Problem: There was no opening parenthesis after `else if` and the semicolon at the end of the line was terminating the `if` statement prematurely.
- Solution: Added the missing parenthesis and removed the semicolon at the end of the line.
Changes This change modifies the `onPlayerInteract` method to check if the item being repaired has at least one allowed enchantment, rather than checking if all of its enchantments are allowed. If the item has at least one allowed enchantment, the player is allowed to use experience points to repair the item. If the item does not have any allowed enchantments, the event is cancelled and the player is not allowed to use experience points to repair the item.