[Documentation] BetonQuest is the most versatile quest and conversation system out there, you can script the most in-depth adventures you can imagine.
Quest Tools: Logs, Menus, Items, Notifications Conversations: Interactive, Multi-Path, Translatable Extensive 30+ Plugin Integrations, API Free and Open Source
Fan made trailer by Esron ​
User Made Examples Our community created a lot of cool stuff! Some members even made machines with this quest plugin - that really shows that your imagination is the only limit. Take a look at this handpicked selection:
Wandering Trader by Ley The trader appears for a few minutes and then leaves until the next day.
Water Well by Titanium A functional well as part of a quest.
Bard System by Esron
Beautiful multi-path Conversations Players can have immersive conversation with NPC's by utilizing BetonQuests Multi-Path-Conversation System. Questers can freely define multi-path stories, narrated with NPC conversations, and with multiple endings that affect a player's gameplay. Questers can also choose between five different styles to display their conversations.
Endless Integrations BetonQuest supports more then 30 other plugins, ranging from standard plugins like WorldGuard/WorldEdit and Citizens to more advanced ones such as EffectLib. It also offers support for other quest plugins, so you can just keep your old quests and create further additions to your quest lines based upon the progress in your old plugin. If just Beton isn't enough you can always just hook into Skript or Denizen too. See the full list of integrations here. Custom Notification System Questers can make use of BetonQuests notifyIO system that provides access to all of Minecafts GUI elements to display notifications.
Provide NPC conversations in any language. Each player can set his own language which means that - if translated - all conversations will be in the players native language.
You can give players information about where they are in a quest using the "Journal". The Journal is a book in which you can write content based on the players actions. Player, NPC and Hologram Hider BetonQuest allows you to hide players from each other based on conditions. This can be used to create story-regions where players are always alone. It's also possible to hide entire Citizens NPC's and HolographicDisplays holograms. There are tons of features in BetonQuest Please visit our documentation for more information.​
Bugs, feature requests, support:
Feel free to join our Discord for support and discussions: Discord Use Github for bug reports and feature requests: Github Issues