Code (YAML):
experience_conversion:
- { material
:
"amethyst_shard", exp
: 5, random
: 5, mending
: true
}
- { material
:
"amethyst_block", exp
: 20, random
: 20, mending
: true
}
- { material
:
"amethyst_cluster", exp
: 15, random
: 30, mending
: true
}
- { material
:
"echo_shard", exp
: 200, random
: 100, mending
: true
}
- { material
:
"quartz", exp
: 10, random
: 30, mending
: true
}
- { material
:
"raw_copper", exp
: 20, random
: 30, mending
: true
}
- { material
:
"copper_ore", exp
: 10, random
: 40, mending
: true
}
- { material
:
"deepstale_copper_ore", exp
: 10, random
: 60, mending
: true
}
- { material
:
"copper_ingot", exp
: 40, random
: 30, mending
: false
}
absorb:
block
:
"bookshelf"
item
:
"book"
refine:
cost_experience
: 20
pickaxes
:
-
"stone_pickaxe"
-
"iron_pickaxe"
-
"diamond_pickaxe"
-
"netherite_pickaxe"
pickaxe_mapping:
- { from
:
"iron_ore", to
:
"iron_ingot"
}
- { from
:
"deepslate_iron_ore", to
:
"iron_ingot"
}
- { from
:
"gold_ore", to
:
"gold_ingot"
}
- { from
:
"deepslate_gold_ore", to
:
"gold_ingot"
}
- { from
:
"diamond_ore", to
:
"diamond"
}
- { from
:
"deepslate_diamond_ore", to
:
"diamond"
}
axes
:
-
"wooden_axe"
-
"stone_axe"
repair:
cost_level
: 2