* === World and Environment Placeholders ===
* {world_difficulty} | The difficulty setting of the world (e.g., "EASY", "HARD")
* {world_entity_count} | Total number of entities currently loaded in the world
* {world_loaded_chunks} | Number of chunks currently loaded in memory in the world
* {world_seed} | The world's seed value used for generation
* {world_time} | Current time in the world (in ticks)
* {world_weather} | The current weather status ("Raining" or "Clear")
Add implementation of Email system:
- /chatbot set email {email} — validates the email format
- When a player types 'quit', the system checks if the email feature is enabled. If so, it sends the chat history to the player's configured email address (if set).
Added new placeholders for dynamic player information:
* {player_uuid_short} – First segment of the player's UUID (e.g., "550e8400")
* {player_displayname} – Player's display name, including nickname formatting
* {player_ip} – Player's IP address (e.g., "192.168.1.5"), or "unknown" if unavailable
* {player_gamemode} – Current game mode (e.g., "SURVIVAL", "CREATIVE")
* {player_world} – Name of the world the player is in (e.g., "world", "nether")
* {player_location} – Player's coordinates in the format "X: x, Y: y, Z: z"
* {player_health} – Current health value (e.g., "20.0")
* {player_max_health} – Maximum health value (e.g., "20.0")
* {player_food_level} – Current food level (range 0–20)
* {player_exp_level} – Player's experience level (integer)