Armament
Adds the ability to create configurable custom armors using resource packs.
Key Features
Custom Armor Sets |
Easily add your own armor sets to Minecraft. |
Performance Optimization |
Built to ensure smooth server performance. |
User-Friendly |
Simple commands for reloading configuration and giving armor to players. |
Configurable |
Manage your custom armors via a straightforward armors.yml file. |
Resource Pack Generation |
Automatically generate a resource pack from your configuration. |
Cross-Version Compatibility |
Supports Minecraft versions from 1.20 to the latest. |
GUI Interface |
Browse and select custom armor sets through an intuitive GUI. |
Available Commands
/armament reload |
Reload the plugin's configuration without a server restart. |
/armament give <armor_name> <piece> [player] |
Grant a custom armor piece to a player. |
/armament giveset <armor_name> [player] |
Grant a full custom armor set to a player. |
/armament gui |
Open the GUI to browse and select custom armor sets. |
Permissions
armament.admin |
Grants access to all admin commands. |
Installation Steps
1.
Download Armament:
- Get the latest version from
Modrinth.
2.
Install:
- Place the .jar file into your server's plugins directory.
- Example: /plugins/Armament-x.x.x.jar
3.
Activate:
- Restart your server to load the plugin.
4.
Customize:
- Edit the armors.yml file located in plugins/Armament/armors.yml to add your custom armor sets.
- Example configuration:
Code (YAML):
armors:
epic:
custom_model_data
: 1
helmet:
name
:
"&6Epic Chestplate"
lore
:
-
"&7Custom Epic Lore!"
chestplate:
name
:
"&6Epic Chestplate"
lore
:
-
"&7Custom Epic Lore!"
leggings:
name
:
"&6Epic Leggings"
lore
:
-
"&7Custom Epic Lore!"
boots:
name
:
"&6Epic Boots"
lore
:
-
"&7Custom Epic Lore!"
5.
Add Resources:
- Place your custom armor textures in the source_files directory:
- Armor layers: source_files/layer_files/
- Armor display items: source_files/item_files/
6.
Load Resource Pack:
- Upload the generated resource pack to
mc-packs.net.
- Update the server.properties file:
resource-pack |
*URL to resource pack* |
resource-pack-sha1 |
*SHA1 hash of the resource pack* |
require-resource-pack |
true |
-
Note: If you're using an existing resource pack, merge it with the Armament resource pack.
Creating Custom Armor Textures
To create custom armor textures for Armament:
1.
Open the Template:
- Locate the armor_model.bbmodel file in
src/main/resources.
- Open this file in BlockBench to get an understanding of the armor structure.
2.
Customize the Model:
- Ensure your model adheres to Minecraft's armor structure.
3.
Export Textures:
- Export your custom armor textures.
4.
Prepare Texture Files:
The plugin requires specific naming conventions for the texture files:
a)
Layer Files (Required):
In source_files/layer_files/:
- armorName_layer_1.png: For helmet, chestplate, and boots
- armorName_layer_2.png: For leggings
b)
Item Files (Optional, based on armors.yml):
In source_files/item_files/:
- armorName_helmet.png
- armorName_chestplate.png
- armorName_leggings.png
- armorName_boots.png
Replace armorName with the name of your custom armor set as defined in armors.yml.
5.
Place Textures:
- Put the armor layer textures ( *_layer_1.png and *_layer_2.png ) in source_files/layer_files/.
- Put the display item textures (e.g., *_helmet.png ) in source_files/item_files/.
6.
Update Configuration:
- In armors.yml, reference your new textures using the appropriate armor name.
- Ensure the armor name in the configuration matches the prefix used in your texture file names.
Note: The item files (helmet, chestplate, leggings, boots) are optional and depend on your armors.yml configuration. If you define a specific armor piece in the config, make sure to provide the corresponding item texture.
Support
For assistance, visit the
GitHub Repository or join our
Discord Server.
License
Armament is released under the
Apache License 2.0.
Partner
Use code
FURQ for 15% off your order!