Upgrades are permanent stat attribute buffs that persist throughout the game.
Players can progress by spending gems in the Upgrades menu.
Once an upgrade reaches its maximum level, players can Prestige it by spending additional gems.
Prestiging allows for further upgrading, but with smaller bonuses per level.
SCHEMATICS
Added a queue system to the schematic system that loads and pastes schematics one by one.
This prevents situations where the server is overloaded by loading multiple worlds at once, which can cause stack errors.
GAMES
Added a “Generate Instances” setting, which is turned OFF by default.
When enabled, this setting ensures that only one instance of a game is kept alive, preventing server freezes on game start caused by generating new instances.
Added Go Back and Close buttons to the following menus:
Anvil Stats
Augments
Mythics
Shopkeeper
Added a configurable setting to the item builder:
require-previous: If set, the item will only be displayed if the previous menu's name matches one specified in the setting. You can also use "none" to display the item if no previous menu is present.
This update includes many changes to the config files. Your files will likely be missing many new entries. I recommend deleting the following folders: menu and collectibles.
AUGMENTS
New: Rampart Charge
New: Parasitic Mutation
New: Symbiotic Mutation
COLLECTIBLES
You can now specify custom statistic requirements for each collectible.
The game will now actively search for available matchups when your match ends, so you will no longer have to wait awkwardly while other matches are still ongoing.
Added a new system that ensures players are teleported to correct locations.
When a player is teleported, a timer starts ticking. When the timer reaches zero, the game checks whether the player is near the original target position. If not, the player is teleported again.
This will prevent situations where players are sometimes teleported onto barrier blocks and such.
Fixed a bug that caused the Prismatic Roulette augment to throw errors in Teams mode.
Fixed a bug where sometimes the games wouldn't load their spawns (this was due to the fact that if Arena loaded before a world was loaded, the spawns would not load).