1.4.2: Improved Play Sound Management for Teleport, Server Join and Respawn Events
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Added sound will play if the user is in a configured region when joining the server, being teleported, or respawning.
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Added sound will switch correctly if the user teleports between configured regions.
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Added sound is stopped when the user is teleported outside of a configured region.
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Added a new parameter (
default-delay-play-sound) to adjust a delay when the music should be played when joining the server, being teleported and respawning. This parameter ensure that sound actions are executed correctly and at the right time, so I recommend using it with caution.