Code (YAML):
######################
#
# SETTINGS
#
######################
General
:
# This is the message sent to all players from the server (typically in white x player has killed x player)
Disable Default Death Messages
: false
Experience
:
# The amount of experience gained per player kill.
Experience Gain Per Kill
: 250
# The amount of experience lost when a player is killed
# by another player.
Experience Loss Per Death
: 200
# Broadcasts a players level up to the whole server.
Send Broadcast On Levelup
: false
Send Broadcast On Leveldown
: false
# Broadcasts a broken killstreak to the whole server.
Send Broadcast On Broken Killstreak
: false
# Should players be notified when a killstreak is broken?
Send Killstreak Broken Message
: false
# Kill streak message and broadcasts will only display if a
# killstreak of this value or greater is reached.
Send Killstreak Alerts After
: 5
# How often should a level up be announced?
# If you enter 5 every 5 levels players will be notified.
Broadcast Levelup Every
: 20
# Level Up Sound
# This sound will play for just the player on level up.
# https://www.spigotmc.org/wiki/cc-sounds-list/
Level Up Sound
:
"ENTITY_EXPERIENCE_ORB_PICKUP"
# The maximum allowed level.
# Note that once reached players will still earn experience beyond
# the the maximum level without the ability to level up.
Max Level
: 600
# The maximum allowed experience.
Max Experience
: 200000000
# The amount of experience players start with.
Starting Experience
: 0
# Worlds that stats are not counted in.
Blacklisted Worlds
:
- Default
Anti Grinder
:
# Enabling this will enable the anti grinder timeout.
# In its default configuration it will prevent a player from killing the same player
# more than 3 times in 15 minutes.
Enabled
: false
# How long in seconds should we check before resetting the interval.
Kill Interval
: 15
# How long in seconds should a player have to wait once triggered?
Cooldown Interval
: 900
# How many kills before trigger?
Max Kills Before Trigger
: 3
# Should we alert the killer when they have reached the threshold?
Alert When Triggered
: false
######################
#
# MATHS
#
######################
Formula
:
# This is the formula used when calculating a player's level
#
# LINEAR: All levels require the same amount of experience to reach the next level.
# EXPONENTIAL: Levels will increasingly require more experience the higher level you are.
# CUSTOM: You can enter a custom equation here to finely tune your experience gain.
Leveling
: LINEAR
# The stagnant amount of experience required to level up.
Linear Increment
: 500
# You need to know what you're doing to mess with this.
Exponential Base
: 500
# You need to know what you're doing to mess with this.
Exponential Growth Rate
: 1.3
# This is the custom formula. You can use any math functions here.
Custom
:
"Math.pow({level} / 0.07 , 2)"
######################
#
# PARTICLES
#
######################
Particle:
Enabled
: true
# Options:
#ASH,BARRIER,BLOCK_CRACK,BLOCK_DUST,BUBBLE_COLUMN_UP,BLOCK_MARKER,BUBBLE_POP
#CAMPFIRE_COSY_SMOKE,CAMPFIRE_SIGNAL_SMOKE,CLOUD,COMPOSTER,CRIMSON_SPORE,CRIT,CRIT_MAGIC,CURRENT_DOWN,DAMAGE_INDICATOR,DOLPHIN,DRAGON_BREATH
#DRIP_LAVA,DRIP_WATER,DRIPPING_DRIPSTONE_LAVA,DRIPPING_DRIPSTONE_WATER,DRIPPING_HONEY,DRIPPING_OBSIDIAN_TEAR,DUST_COLOR_TRANSITION,ELECTRIC_SPARK
#ENCHANTMENT_TABLE,END_ROD,EXPLOSION_HUGE,EXPLOSION_LARGE,EXPLOSION_NORMAL,FALLING_DRIPSTONE_LAVA,FALLING_DRIPSTONE_WATER,FALLING_DUST,FALLING_HONEY,FALLING_NECTAR
#FALLING_OBSIDIAN_TEAR,FALLING_SPORE_BLOSSOM,FIREWORKS_SPARK,FLAME,FLASH,FOOTSTEP,GLOW,GLOW_SQUID_INK,HEART,ITEM_CRACK,LANDING_HONEY,LANDING_OBSIDIAN_TEAR
#LAVA,LIGHT,MOB_APPEARANCE,NAUTILUS,NOTE,PORTAL,REDSTONE,REVERSE_PORTAL,SCRAPE,SLIME,SMOKE_LARGE,SMOKE_NORMAL,SNEEZE,SNOWBALL,SNOWFLAKE,SNOW_SHOVEL,SOUL
#SOUL_FIRE_FLAME,SPELL,SPELL_INSTANT,SPELL_MOB,SPELL_MOB_AMBIENT,SPELL_WITCH,SPIT,SPORE_BLOSSOM_AIR,SQUID_INK,SUSPENDED,SUSPENDED_DEPTH,SWEEP_ATTACK,TOTEM
#TOWN_AURA,VIBRATION,VILLAGER_ANGRY,VILLAGER_HAPPY,WARPED_SPORE,WATER_BUBBLE,WATER_DROP,WATER_SPLASH,WATER_WAKE ,WAX_OFF,WAX_ON,WHITE_ASH
Particle Type
:
"FIREWORKS_SPARK"
# https://www.spigotmc.org/wiki/cc-sounds-list/
Sound
:
"ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR"
Database
:
# There's two database types
# SQLITE
# MYSQL
type
: sqlite
# <<< If you're using SQLITE you should ignore under >>>
database
:
"data"
hostname
: 127.0.0.1
port
: 3306
username
:
"root"
password
:
"1234"
bungee
: false
Stats Message:
Experience Bar
:
# At least 2, This is the amount of "characters" in the bar.
Total Bar Lines
: 30
# The color of the character when the player has enough experience past this.
Completed Color
:
"&a"
# The color of the character when the player does not have enough experience.
Not Completed Color
:
"&c"
# The character it displays.
Character
:
"&l|"
message
:
-
"&8&l&m---------&9&l[ Leveling Menu ]&8&l&m---------"
- "&3&lUser
:
&7%user%"
- "&3&lPvP Level
:
&a%level%"
-
""
- "&3&lKills
:
&7%kills% &a
(
#%kills_rank%)"
- "&3&lDeaths
:
&7%deaths% &a
(
#%deaths_rank%)"
- "&3&lKD
:
&7%kd% &a
(
#%kd_rank%)"
-
""
-
"&3&lCurrent Experience:"
-
"&7&l[%experience_bar%&l&7]"
-
"&a%experience% &7/ &c%next_level_experience%"
-
""
-
"&8&l&m-------------------------------'"
# Leaderboard Settings. Custom Message supported.
Leaderboard
:
## This is a sensitive value. The lower the value it will likely lag if your server spec's aren't great
## You can use the placeholder %leaderboard_update_time% for a formatted hh:mm:ss countdown.
update-time-in-seconds
: 60
number-of-players-to-show
: 10
playerFormat
:
"&7 #&f%rank% &3%player% &f- &7%amount%"
message
:
-
"&8 &l&m "
-
" "
-
"&b&l %title%"
-
" "
-
"%players%"
-
" "
-
"&8 &l&m "
Titles:
Level:
boardTitle
:
"Level Leaderboard"
plural
:
""
pluralMulti
:
""
Kill:
boardTitle
:
"Kills Leaderboard"
plural
:
" kill"
pluralMulti
:
" kills"
Death:
boardTitle
:
"Deaths Leaderboard"
plural
:
" death"
pluralMulti
:
" deaths"
Kill-Streak:
boardTitle
:
"Kill Streak Leaderboard"
plural
:
" kill in a row"
pluralMulti
:
" kills in a row"
Best-Kill-Streak:
boardTitle
:
"Best Kill Streak Leaderboard"
plural
:
" kill in a row"
pluralMulti
:
" kills in a row"
KD:
boardTitle
:
"KD Leaderboard"
plural
:
""
pluralMulti
:
""
Experience:
boardTitle
:
"Experience Leaderboard"
plural
:
" xp"
pluralMulti
:
" xp"