AntiAura-ESP is free for everyone. However, those also using the AntiAura Premium Plugin will benefit from improved performance by hooking into async ground data.
What does it do? AntiAura-ESP hides entities through walls. This prevents ESP hacks, wall hacks, tracers, minimap hacks, etc!
What's the drawback? AntiAura-ESP may increase your CPU usage. The optimisation by hooking into AntiAura helps, however there will be a small-to-moderate cost to server performance.
AntiAura-ESP will not hide entities through thin one-block-thick walls by default for performance reasons. You can set RayMode to 5 if you wish for thin walls to hide entities.
How do I install?
(Optional) Install AntiAura (0.3.0 or later) to improve performance.
Download & Install AntiAura-ESP.jar by placing it into your plugins folder.
Version Compatibility AntiAura-ESP works from 1.8.8 - 1.19+. Later versions are tested more regularly, if you find a bug/error let me know via PM or Discord.
Is there a config? Yes. It looks like this:
Code (YAML):
#Greetings! #After making changes to the configuration, it is recommended you restart the server.
#Which ray mode to use? #Affects performance RayMode: 2
#If entity is too far away, hide entity? #AntiAura-ESP only checks entities up to 64 blocks away for performance reasons. You can change this in the advanced section. HideOverMaxRange: true
#--- Advanced section ---
#Amount of chunks AntiAura stores (if using AntiAura) #Must correlate to (be greater than equivalent of) MaxRangeToCheck or greater. #e.g.: 4 * 16 = 64. StoreChunksDistance: 4
#Max range to check for showing/hiding entities. MaxRangeToCheck: 64
#--- The section you probably won't use ---
#Hide players behind your head. #This means when hitting F5 twice (look behind) you won't be able to see entities. #Maybe useful for FPS servers? HidePlayersBehind: false
Does this block ChestESP/TileESP? Not yet. If you are a developer and would like to implement this, please contact me (I have old code I can lend you which I used for AntiAura's TileESP check).