Have you played any Zelda game? Surely you remember those "innocent" Cuccos walking around in villages.
With this plugin I'm happy to report that you can now give your players a similar experience!
You can pick them up and walk around with them on your head,
allowing you to fall down from high places without taking fall damage.
If you sneak or interact with other items, they will jump off.
However, when you decide to pull out some weaponry and strike them down....well...good luck!
Permissions: (ops bypass perms)
Spawn Peaceful Cuccos
- cucco.spawn.peaceful Spawn Angry Cuccos
- cucco.spawn.angry Reload the config
- cucco.reload Kill all Cuccos in a certain block radius
- cucco.killall
Most important commands: /cucco spawn <peaceful/angry>
Spawn a Cucco /cucco killall
Kill all the Cuccos, in case you get overrun /cucco stats
Shed some light on the feud between Players and Cuccos.
Code (configyml (Unknown Language)):
#Config version 2.0
config:
angrycuccos:
# Nametag: Show the nametag above the Angry Cucco
# Name: The name that the Angry Cuccos will have.
# Amount: how many Angry Cuccos should spawn when any Cuccos gets attacked (this counts for both Peaceful and Angry Cuccos!)
# Speed: how fast a spawned Angry Cucco should be.
# Damage: how much damage should an individual Angry Cucco do? Min value = 4, max value is 20.
# creatures without attack damage don't attack.
# Health: How much health the Angry Cuccos have. Min value = 1, max value = 4.
nametag: true
name: Angry Cucco
amount: 5
speed: 3
damage: 5
health: 4
peacefulcuccos:
# Nametag: Show the nametag above the Peaceful Cucco
# Name: The name that the Peaceful Cuccos will have
# Canpickup: Allows players to pick up a PeaceFul Cucco and walk around with it above their heads. Also grants slowfall/levitate whenever they are in the air.
# Pickuprange: The range that the players need to be in before they can pick up a Peaceful Cucco.
nametag: true
name: Peaceful Cucco
canpickup: true
general:
# Cuccodrops: allow for killed Cuccos to drop custom loot. Peaceful Cuccos will drop a Feather and Angry Cuccos will drop a Raw Chicken with some fun lore.
# Dropchance: chance for the Cuccos to drop custom loot (out of a 100% chance)
# Preventeggs: prevent eggs from spawning. This does include any spawning, so all normal chickens as well. Set to false to disable
# Reloadinfo: after /cucco reload, show the settings that have been loaded
# Replacechickens: replace all normal chicken spawn by peaceful cuccos.
# Replacechance: chance for normal chickens to be replaced with a peaceful cucco (out of a 100% chance)
# UseWorldGuard: set the flag "spawn-cuccos" to true in the regions of your choice, and the chickens that spawn there will be converted to Peaceful Cuccos.
# It's worth noting that when you don't have WorldGuard installed, but you have set this to true, NO Peaceful Cuccos will spawn in the world.
cuccodrops: true
dropchance: 5
preventeggs: true
reloadinfo: true
replacechickens: true
replacechance: 100
useWorldGuard: false
Compatible with:
- WorldGuard for region based spawning of Peaceful Cuccos
- PlaceholderAPI for showing of Cucco carnage in other plugins (%cucco_totalplayerskilled% and %cucco_totalcuccoskilled%)
Notice:
This plugin uses bStats. Check
https://bstats.org/plugin/bukkit/AngryCuccos! You can disable bStats in the bStats config.yml, but please do me a favour and leave it on <3
Also:
- Suggestions are welcome!
- Please don't use the review section for bug reports or questions
- Please don't claim this plugin or its code as your own. Thanks!
- I'm not responsible for any damages caused by Angry Cuccos or the plugin. Seriously. You should not have bothered the Peaceful Cucco in the first place.