- When player dies in a non-air block (water, lava, halfslab, ...), the chest will be placed at the nearest empty location. If there is none inside the defined radius (see new config), the player's exact location will be used, regardless of what was there.
- Fixed a bug that resulted in discrepancy between the AngelChest's location and the location of the actual chest spawned. This lead to the bugs that made armor stands not disappear.
- Fixed a bug that AngelChests could not be opened when they spawned in water, lava or other blocks
Please tell me if this has fixed the bugs that were reported in the discussion