Code tidy up + removal of useless code.
Confirmed working again in both 1.12.2 and 1.16.5.
Changed some quality of life to make the script run more efficiently and trigger code on certain events less often
Lightning bow was not working as expected. Did a general fix as per request via discord. Highly likely there are further bugs but since I no longer have time to dedicate to testing, I have to be informed by players to fix anything. Cheers x
- Fixed a Durability bug
- Added an option to use player names to define an item as their own and the date they got it
- Changed damage range yet again
- fixed quite a few default damage values
- lowered the base damage range
- increased the max crit damage and crit damage range
- a few small things here and there
SkBee no longer required! I love this addon but I have no need for it in this anymore.
- Removed 2.5.1 support due to potion parsing becoming potion type, this means only 2.5.3 and higher is supported now
- Removed a bug where for an unknown reason (maybe old combat mechanics interacting with this) after a player had died and gone back to fight, they would get one shot every single hit (I know its a pretty bad bug lmao)
- Durability values have been effectively optimized
- Added a slight damage randomizer to make Pyro PvP more similar to 1.8
- Added a custom critical detector which relies solely on fall distance
- Lots of other small things not really worth mentioning mostly because I can't remember