AIMEDHIT-FORK icon

AIMEDHIT-FORK -----

HEAD, BODY, ARMS, LEGS BONUS DAMAGE? OR EFFECT?



https://www.spigotmc.org/resources/ff-aimed-hit-1-9-1-10-1-11.35392/

AimedHit Fork

Father’s Features: Aimed Hit

I am afraid I am not maintaining this anymore.
Last available backup is available here in case someone wants to continue this: https://github.com/TheDarthFather/AimedHit
PS: Feel free to message me for taking this over.

Identifies the body-part where the attacker hits (melee or ranged) a target (Player or Mob) and applies different damage, potion effects, send messages, run commands, play sounds.

Head-shots
can do double damage and dizzy the enemies, Leg-shots can slow-down the enemies!
You can even make head-shots to instantly kill, if the target does not have a helmet! All customized in the config file!

Initially I created this plugin for my kids & friends on our white-listed server.
As I added more features, it become quite big and fun to use, so I decided to share it.
This was inspired by a denizen script.

I am not counting on plugin development as an income source.
I do not plan to make this a premium resource. Enjoy!

Please use this for Issues, help needed or requests.
I won’t be able to help you in the review section due to the 1-reply limitation & improper means to track every conversation.

Features

· Aimed Hits:
· Head, Body, Arms & Legs
· Damage adjuster
· Target & Attacker Customized Effects
· Target & Attacker Messages (Chat or Action bar)
· Commands & Sounds

· PvP, PvE & EvP
:
· Make PvP and/or PvE more fun?
· Or … make EvP more fun and allow mobs to use the AimedHit system when attacking players!
· Additional damage adjusters for each of them (PvP, PvE, EvP) for extra granularity.
· Any of them can be enabled/disabled from config·
· NoHelmetGetsYouKilled: Enabled/Disabled for PvP or PVE
· Melee & Ranged:
· Can chose the type of damage that can benefit from AimedHits (Projectile, Entity_Attack .. or even falling damage)
· Can limit even more, by restricting the weapon used
· Any of them can be enabled/disabled from config
· All types of mobs:
· Enable or disable mobs as you see fit
· Change the hit-box setup for each of them if my defaults don’t fit your needs.
· …. Including custom made mobs (eg Mythic Mobs)
· See Limitations*
· Multiworld support.

· WordGuard and GriefPrevention support

· Permissions: You can limit the usage based on permissions

· Debug: Check the reason why a AimedHit did not trigger for that target and adjust the config.


Installation

· Copy AimedHit.jar
to your plugin folders
· Restart your server
· Enjoy!
· Optional:
Open the config file and adjust the settings based on your needs.


Permissions

aimedhit.use

· Allows a player to use AimedHit.
· This is disabled in the config. Enable it there if you want to make use of the permission restriction.

aimedhit.admin

· Allows a player to use the aimedhit commands


Commands


/ffah reload
· Reloads the config file without restarting the server
· Sets Debug to Off.

/ffah debug
· Shows extra information to the Attackers including the reason why the shot did not trigger AimedHit in that case (eg: no PVP in WorldGuard, distance too short for projectile, mob disabled in config )
· This is a “global” setting. If you enable it, it will show the extra information to the ALL the Attackers with the aimedhit.admin permission.


Setup/Configuration


See the config file below. Everything should be self-explanatory.
Please use this for Issues, help needed or requests.

Code (Text):
# AimedHit by TheDarthFather

# Need help ? Link below:
# https://github.com/TheDarthFather/AimedHit/issues

# ---------------------------------------------------------------------------------------------------------------------------------------------------
# VARIBLES
# %Target
# %Attacker
# %BonusDamage
# %TotalDamage
# ---------------------------------------------------------------------------------------------------------------------------------------------------

# ---------------------------------------------------------------------------------------------------------------------------------------------------
# RESOURCES
# SOUNDS
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
# DAMAGE CAUSE
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
# ITEM NAMES
# - http://www.minecraft-servers-list.org/id-list/
# POTION EFFECT
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# ---------------------------------------------------------------------------------------------------------------------------------------------------


# < CONFIG ------------------------------------------------------------------------------------------------------------------------------------------

# PerWorld activation -------------------------------------------------------------------------------------------------------------------------------
# - False -> active for all the worlds
# - True -> active for listed worlds

MultiWorld:
UsePerWorlds: false
Worlds:
- world
- AnotherWorld

# General setup -------------------------------------------------------------------------------------------------------------------------------------

General:

# EnablePlayerVsPlayer: true
# AimedHit applies when a Player hits another Player (PvP). Default: true
EnablePlayerVsPlayer: true

# EnablePlayerVsMob: true
# AimedHit applies when a Player hits a Mob (PvE). Default: true
EnablePlayerVsMob: true

# EnableMobsVsPlayer: true
# AimedHit applies when a Mob hits a Player (EvP). Default: true
EnableMobsVsPlayer: true

# EnabledDamageCause: PROJECTILE, ENTITY_ATTACK
# AimedHit applies when the cause of the attack is listed as specified. Default PROJECTILE (eg arrows, snow_balls), ENTITY_ATTACK (Melee)
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
EnabledDamageCause: PROJECTILE, ENTITY_ATTACK

# ProjectileMinDistance: 5
# Limits the distance AimedHit works for projectiles. Default 5.
ProjectileMinDistance: 5

# EnableAllowedWeaponList: false
# If true: The effects will apply only if the Attacker is using one of the Weapons/Items below (Allowed Weapons). Default: false
EnableAllowedWeaponList: false

# AllowedWeapons: BOW,SNOW_BALL,IRON_SWORD,DIAMOND_SWORD
# Add/Delete Minecraft Item names in the list to limit the weapons that can be used
# http://www.minecraft-servers-list.org/id-list/
AllowedWeapons: BOW,SNOW_BALL,IRON_SWORD,DIAMOND_SWORD

# NoHelmetGetsYouKilled: false
# If True: If the target doesn't have a helmet one head-shot will kill it. Default: false
NoHelmetGetsYouKilled: false

# NoHelmetRuleAppliesForMobs: false
# If True: Applies the above "NoHelmet rule" when a player hits a Mobs .... !!! True will make Headshots OP in PvE. Default: false
NoHelmetRuleAppliesForMobs: false

# UsePermissions: false
# If True: AimedHit will work only for the players with aimedhit.use permission. Default: false
UsePermissions: false

# ActionBarMessage: true
# If false, the players will receive the messages in chat.
ActionBarMessage: true

# Effect Setup --------------------------------------------------------------------------------------------------------------------------------------
# - Damage is given as % to the base damage (eg 1.2 means 120%)
# - TargetEffect / AttackerEffect: %Probability, Effect, Duration, Level
# EFFECTS: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# - TargetMessage / AttackerMessage: Message received by Target/Attacker
# - Command: Any server command (eg: give %Attacker log 1)
# - Sound: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html

Effects:
Head:
Damage: 1.5
TargetEffect: 75,CONFUSION,200,1;
AttackerEffect: 100,Glowing,300,1;20,Speed,300,1;
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the Head for extra damage %TotalDamage (+%BonusDamage) and also he might become confused!.'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the Head for extra damage %TotalDamage (+%BonusDamage)! You may also feel dizzy!'
Command:
Sound: ENTITY_PLAYER_LEVELUP
Body:
Damage: 0.8
TargetEffect: 50,WEAKNESS,100,1;50,SLOW,200,1;
AttackerEffect:
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the Body for less damage %TotalDamage (%BonusDamage), but he might become weaker and slower!'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the Body for less damage %TotalDamage (%BonusDamage), and you also may hit weaker and become slower!'
Command:
Sound: ITEM_ARMOR_EQUIP_GOLD
Arms:
Damage: 0.5
TargetEffect: 75,WEAKNESS,200,1;10,SLOW,200,1;
AttackerEffect: 10,Speed,300,1;
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the Arm for less damage %TotalDamage (%BonusDamage), but he might become weaker and slower!'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the Arm for less damage %TotalDamage (%BonusDamage), but you also may hit weaker and become slower!'
Command:
Sound: BLOCK_WOOD_BREAK
Legs:
Damage: 0.5
TargetEffect: 75,SLOW,200,1;
AttackerEffect: 30,Speed,300,1;
AttackerMessage: '&6[AimedShot] You have hit &4%Target &6in the leg for less: %TotalDamage (%BonusDamage), but he walks slower!'
TargetMessage: '&4[AimedShot] You have been hit by %Attacker in the leg for less damage %TotalDamage (%BonusDamage), but you also may walk slower!'
Command:
Sound: BLOCK_GRAVEL_STEP

# DamageAdjusters -----------------------------------------------------------------------------------------------------------------------------------
# - The damage adjusters apply on top of the damage defined above, for the respective combination of Attacker and Target.
# - You can use this for a more granular damage setup/balancing, by raising or lowering a specific value. Defaults are 1.
# - EG: Setting the MobVSPlayer (EvP) values higher will make the PVE experience more difficult.

DamageAdjusters:
PvP:
Head: 1
Body: 1
Arms: 1
Legs: 1
PvE:
Head: 1
Body: 1
Arms: 1
Legs: 1
EvP:
Head: 1
Body: 1
Arms: 1
Legs: 1

# Entity data ---------------------------------------------------------------------------------------------------------------------------------------
# - Do not modify unless you know what you are doing !!!!
# - You can adjust the size of the Head, Body, Arms by changing the values: HeadY, TorsoY, 1/2 Torso With (ArmsXZ).
# - Disable a specific entity by adding # in front
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html

Entities:

# Player, NPCs / Villagers

PLAYER: 1.38,0.80,0.26
EVOKER: 1.38,0.80,0.26
VILLAGER: 1.38,0.80,0.26

# Zombie Mobs

ZOMBIE: 1.49,0.80,0.26
ZOMBIE_CHILD: 0.75, 0.40,0.13
HUSK: 1.49,0.80,0.26
ZOMBIE_VILLAGER: 1.49,0.80,0.26
PIG_ZOMBIE: 1.49,0.80,0.26

# SKELETON Mobs

SKELETON: 1.44,0.85,0.29
WITHER_SKELETON: 1.44,0.85,0.29
STRAY: 1.44,0.85,0.29

# Other Mobs

GIANT: 10.00,7.40,5.80
IRON_GOLEM: 2.17.0.90,0.67
ENDERMAN: 2.35,1.62,0.28
WITCH: 1.37,0.75,0.30
VEX: 0.60,0.40,0.12
WITHER: 2.46,0.00,0.64

# NoArms Mobs (Y, Y, 99.00)
SHEEP: 0.72,0.46,99.00
LLAMA: 1.33,0.62,99.00
DONKEY: 1.00,0.45,99.00
COW: 0.75,0.60,99.0
PIG: 0.22,0.22,99.00
MUSHROOM_COW: 0.79,0.79,99.00
ZOMBIE_HORSE: 1.20,0.5,99.00
SKELETON_HORSE: 1.20,0.5,99.00
HORSE: 1.20,0.5,99.00
MULE: 1.05,0.50,99.00
SNOWMAN: 1.24,0.65,99.00
CREEPER: 1.20,0.40,99.00
BLAZE: 1.22,0.00,99.00

# HEAD & BOX Mobs (X, 00.00, 99.00) - DISABLE them if this does not fit your play-style!
# - Head: 0.05 - most of the hits will return as a Head shot, the rest will count as body
# - Head: 1-4 - most of the hits will return as a Body shot, the rest will count as Head
# - Body: 0.00 - no Leg Shots
# - Arms: 99.00 - no Arm Shots

CAVE_SPIDER: 0.05,0.00,99.00
SPIDER: 0.05,0.00,99.00
RABBIT: 0.05,0.00,99.00

GUARDIAN: 0.05,0.00,99.00
ELDER_GUARDIAN: 0.05,0.00,99.00

POLAR_BEAR: 0.01,0.01,99.00
WOLF: 0.01,0.01,99.00
OCELOT: 0.01,0.01,99.00

GHAST: 4.00,0.00,99.00
MAGMA_CUBE: 1.00,0.00,99.00
SLIME: 1.00,0.00,99.00
SQUID: 0.00,0.00,99.00
SHULKER: 0.57,0.00,99.00

# Disabled Mobs (Usually very small or atypical mobs)
# - remove leading # to make them available

# SILVERFISH: 00.01,0.00,99.00
# BAT: 0.01,0.00,0.06
# ENDERMITE: 0.01,0.00,99.00
# CHICKEN: 0.46,0.32,99.00

# ENDER_DRAGON - horizontal flying mob - not clear what body size to use.
# ENDER_DRAGON: 0.00,0.00,0.00

# CONFIG > ------------------------------------------------------------------------------------------------------------------------------------------
Limitations

Due to some of the limitation below you may want to Not use the plugin in very competitive PvP environments … where players will scream for their pixel-head-shot :D

· Mob hit-boxes are not identical to what a player sees on the screen: small differences can be observed at very close range.
· High-velocity projectiles from close range might not return 100% accurate position. Recommended to keep or raise the limit projectile range in config (default is 5)
· The plugin hit-box logic does not calculate the entity rotation:
· Hitting the arms from side will mostly return a body hit (… as the hit goes through the arms and hits the body)
· For “4 legs” mobs this means that hitting from the back or side, a high-Y hit will result in a head-shot. This can be avoided:
· By tweaking the config and define the Head-Y higher for those mobs. In this case, a hit in the lower level of the head (chin/mouth) will count as a body shot … so there is a compromise to be made … or:
· If you don’t like this, you can entirely disable some mobs from the config.
· Ender Dragon and very small mobs are already disabled by default.
· Some other plugins are changing the mob names. If you include the mob name in the message (as in my defaults) you will see the “effects”. I will create a workaround for this name change in a future release. Until than just exclude it from the messages or … ignore it.


Before you go ….


· If you use the plugin and want to see your server here, just add it in the conversation section.
· If you use the plugin in a very creative way, post the ideas in the same section to share with others:
· Ex: … you can allow only snowballs to AimedHit and used them as de-buffers.
· Be kind in your reviews .... codding is not my strong area :)

Please use this for Issues, help needed or requests.
I won’t be able to help you in the review section due to the 1-reply limitation & improper means to track every conversation.


Servers using AimedHit

- Peridots Clod Clan IP: 144.217.215.65:25634 Owner: Latrolltrolol




FORK-VERSION CONFIG


Code (YAML):
# AimedHit by TheDarthFather
# Official Server (Family & Friends White-listed): mc.commonsense.ro
# Forums: forum.commonsense.ro

# ---------------------------------------------------------------------------------------------------------------------------------------------------

# VARIBLES
#  %Target
#  %Attacker
#  %BonusDamage
#  %TotalDamage
# ---------------------------------------------------------------------------------------------------------------------------------------------------

# RESOURCES
#  SOUNDS
#  - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
#  DAMAGE CAUSE
#  - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
#  Item Names List
#  - http://www.minecraft-servers-list.org/id-list/
# ---------------------------------------------------------------------------------------------------------------------------------------------------


# < CONFIG ------------------------------------------------------------------------------------------------------------------------------------------

# PerWorld activation -------------------------------------------------------------------------------------------------------------------------------
# - False -> active for all the worlds
# - True  -> active for listed worlds

MultiWorld
:
  UsePerWorlds
: false
  Worlds
:
  - world
   - world_nether
   - world2

# General setup -------------------------------------------------------------------------------------------------------------------------------------

General
:

  # EnablePlayerVsPlayer: true
  # AimedHit applies when a Player hits another Player (PvP). Default: true
  EnablePlayerVsPlayer
: true

  # EnablePlayerVsMob: true
  # AimedHit applies when a Player hits a Mob (PvE). Default: true
  EnablePlayerVsMob
: true

  # EnableMobsVsPlayer: true
  # AimedHit applies when a Mob hits a Player (EvP). Default: true
  EnableMobsVsPlayer
: true

  # EnabledDamageCause: PROJECTILE, ENTITY_ATTACK
  # AimedHit applies when the cause of the attack is listed as specified. Default PROJECTILE (eg arrows, snow_balls), ENTITY_ATTACK (Melee)
  # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  EnabledDamageCause
: PROJECTILE, ENTITY_ATTACK

  # ProjectileMinDistance: 5
  # Limits the distance AimedHit works for projectiles. Default 5.
  ProjectileMinDistance
: 5

  # EnableAllowedWeaponList: false
  # If true: The effects will apply only if the Attacker is using one of the Weapons/Items below (Allowed Weapons). Default: false
  EnableAllowedWeaponList
: false

  # AllowedWeapons: BOW,SNOW_BALL,IRON_SWORD,DIAMOND_SWORD
  # Add/Delete Minecraft Item names in the list to limit the weapons that can be used
  # http://www.minecraft-servers-list.org/id-list/
  AllowedWeapons
: BOW,SNOW_BALL,IRON_SWORD,DIAMOND_SWORD

  # NoHelmetGetsYouKilled: false
  # If True: If the target doesn't have a helmet one head-shot will kill it. Default: false
  NoHelmetGetsYouKilled
: false

  # NoHelmetRuleAppliesForMobs: false
  # If True: Applies the above "NoHelmet rule" when a player hits a Mobs .... !!! True will make Headshots OP in PvE. Default: false
  NoHelmetRuleAppliesForMobs
: false

  # UsePermissions: false
  # If True: AimedHit will work only for the players with aimedhit.use permission. Default: false
  UsePermissions
: false

  # ActionBarMessage: true
  # If false, the players will receive the messages in chat.
  ActionBarMessage
: true

# Effect Setup --------------------------------------------------------------------------------------------------------------------------------------
#  - Damage is given as % to the base damage (eg 1.2 means 120%)
#  - TargetEffect / AttackerEffect: %Probability, Effect, Duration, Level
#  - TargetMessage / AttackerMessage: Message received by Target/Attacker
#  - Command: Any server command (eg:  give %Attacker log 1)
#  - Sound:  https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html

Effects
:
  Head
:
    Damage
: 2.0
    AttackerMessage
: ''
    TargetMessage
: ''
    Command
: ''
    Sound
: ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
    SoundPitch
: 1
    SoundVolume
: 0.2
  Body
:
    Damage
: 1.0
    AttackerMessage
: ''
    TargetMessage
: ''
    Command
: ''
    Sound
: ENTITY_ZOMBIE_ATTACK_IRON_DOOR
    SoundPitch
: 1
    SoundVolume
: 0.2
  Arms
:
    Damage
: 0.5
    AttackerMessage
: ''
    TargetMessage
: ''
    Command
: ''
    Sound
: ENTITY_PLAYER_HURT_FREEZE
    SoundPitch
: 1
    SoundVolume
: 0.2
  Legs
:
    Damage
: 0.5
    AttackerMessage
: ''
    TargetMessage
: ''
    Command
: ''
    Sound
: ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
    SoundPitch
: 1
    SoundVolume
: 0.2

# DamageAdjusters -----------------------------------------------------------------------------------------------------------------------------------
# - The damage adjusters apply on top of the damage defined above, for the respective combination of Attacker and Target.
# - You can use this for a more granular damage setup/balancing, by raising or lowering a specific value. Defaults are 1.
# - EG: Setting the MobVSPlayer (EvP) values higher will make the PVE experience more difficult.

DamageAdjusters
:
  PvP
:
    Head
: 1
    Body
: 1
    Arms
: 1
    Legs
: 1
  PvE
:
    Head
: 1
    Body
: 1
    Arms
: 1
    Legs
: 1
  EvP
:
    Head
: 1
    Body
: 1
    Arms
: 1
    Legs
: 1

# Entity data ---------------------------------------------------------------------------------------------------------------------------------------
# - Do not modify unless you know what you are doing !!!!
# - You can adjust the size of the Head, Body, Arms by changing the values: HeadY, TorsoY, 1/2 Torso With (ArmsXZ).
# - Disable a specific entity by adding # in front
# - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html

Entities
:

  # Player, NPCs / Villagers

  PLAYER
: 1.35,0.80,0.25
  EVOKER
: 1.35,0.80,0.25
  VILLAGER
: 1.35,0.80,0.25

  # Zombie Mobs

  ZOMBIE
: 1.45,0.80,0.25
  ZOMBIE_CHILD
: 0.75, 0.40,0.15
  HUSK
: 1.45,0.80,0.25
  ZOMBIE_VILLAGER
: 1.45,0.80,0.25
  PIG_ZOMBIE
: 1.45,0.80,0.25
  PIGLIN
: 1.45,0.80,0.25
  PIGLIN_BRUTE
: 1.45,0.80,0.25

  # SKELETON Mobs

  SKELETON
: 1.45,0.85,0.30
  WITHER_SKELETON
: 1.45,0.85,0.30
  STRAY
: 1.45,0.85,0.30

  # Other Mobs

  GIANT
: 10.00,7.50,5.50
  IRON_GOLEM
: 2.15.0.90,0.65
  ENDERMAN
: 2.35,1.65,0.25
  ENDERMEN
: 2.35,1.65,0.25
  WITCH
: 1.35,0.75,0.30
  VEX
: 0.60,0.40,0.15
  WITHER
: 2.45,0.00,0.65

  # NoArms Mobs (Y, Y, 99.00)
  SHEEP
: 0.75,0.45,99.00
  LLAMA
: 1.35,0.65,99.00
  DONKEY
: 1.00,0.45,99.00
  COW
: 0.75,0.60,99.0
  PIG
: 0.25,0.25,99.00
  MUSHROOM_COW
: 0.75,0.60,99.0
  MOOSHROOM
: 0.75,0.60,99.0
  ZOMBIE_HORSE
: 1.20,0.5,99.00
  SKELETON_HORSE
: 1.20,0.5,99.00
  HORSE
: 1.20,0.50,99.00
  MULE
: 1.05,0.50,99.00
  SNOW_GOLEM
: 1.25,0.65,99.00
  CREEPER
: 1.20,0.40,99.00
  BLAZE
: 1.22,0.00,99.00

  # HEAD & BOX Mobs (X, 00.00, 99.00) - DISABLE them if this does not fit your play-style!
  # - Head: 0.05 - most of the hits will return as a Head shot, the rest will count as body
  # - Head: 1-4 - most of the hits will return as a Body shot, the rest will count as Head
  # - Body: 0.00 - no Leg Shots
  # - Arms: 99.00 - no Arm Shots

  CAVE_SPIDER
: 0.05,0.00,99.00
  SPIDER
: 0.05,0.00,99.00
  RABBIT
: 0.05,0.00,99.00

  GUARDIAN
: 0.05,0.00,99.00
  ELDER_GUARDIAN
: 0.05,0.00,99.00

  POLAR_BEAR
: 0.05,0.05,99.00
  WOLF
: 0.05,0.05,99.00
  OCELOT
: 0.05,0.05,99.00

  GHAST
: 3.00,0.00,99.00
  MAGMA_CUBE
: 1.00,0.00,99.00
  SLIME
: 1.00,0.00,99.00
  SQUID
: 0.00,0.00,99.00
  SHULKER
: 0.55,0.00,99.00

  # FORK

  ALLAY
: 0.05, 0.00, 99.00
  ARMADILLO
: -0.05, 0.20, 0.15
  AXOLOTL
: -0.05, 0.10, 0.05
  SILVERFISH
: 0.05,0.00,99.00
  BAT
: 0.05,0.00,0.05
  ENDERMITE
: 0.05,0.00,99.00
  CHICKEN
: 0.45,0.35,99.00
  BEE
: 0.01,0.00,0.05
  BOGGED
: 1.45,0.85,0.30
  BREEZE
: 1.22,0.00,99.00
  CAMEL
: 1.20,0.80,99.00
  CAT
: 0.05,0.05,99.00
  COD
: -0.05,0.00,99.00
  DROWNED
: 1.45,0.80,0.25
  FOX
: 0.05,0.05,99.00
  FROG
: 0.05,0.05,99.00
  GOAT
: 0.75,0.60,99.0
  GLOW_SQUID
: 0.00,0.00,99.00
  PANDA
: 0.05,0.05,99.00
  PHANTOM
: 0.60,0.40,0.15
  PILLAGER
: 1.35,0.80,0.25
  PUFFERFISH
: -0.05,0.00,99.00
  RAVAGER
: 1.20,0.80,99.00
  SALMON
: -0.05,0.00,99.00
  SNIFFER
: 0.75,0.60,99.0
  HOGLIN
: 0.25,0.25,99.00
  STRIDER
: 0.75,0.60,99.0
  TADPOLE
: -0.05,0.00,99.00
  TROPICAL_FISH
: -0.05,0.00,99.00
  TURTLE
: 99.00,-0.1,0.50
  VINDICATOR
: 1.35,0.80,0.25
  WANDERING_TRADER
: 1.35,0.80,0.25
  TRADER_LLAMA
: 1.35,0.65,99.00
  ZOGLIN
: 0.25,0.25,99.00
  ZOMBIFIED_PIGLIN
: 1.45,0.80,0.25

# WARDEN & ENDERDRAGON IS ANCIENT BOSS..

# CONFIG > ------------------------------------------------------------------------------------------------------------------------------------------
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Total Downloads: 17
First Release: Mar 22, 2025
Last Update: Mar 22, 2025
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