Rewards:
reward1:
command: "give %player% diamond 1"
message-after-teleport-back: "&aCongratulations! You won a diamond!"
chance-rate: 1.0
reward2:
command: "give %player% iron_ingot 16"
message-after-teleport-back: "&eCongratulations! You won 16 iron ingots!"
chance-rate: 0.5
Ticket-items:
item: PAPER
custom-model-data: 1
blindness-effect: true
item-name: "&6&lLottery Ticket"