Actions [FREE] ⭕ Customize your server ✅ Create Scripts, Perks, Automations ✨ 50+ Plugin Hooks icon

Actions [FREE] ⭕ Customize your server ✅ Create Scripts, Perks, Automations ✨ 50+ Plugin Hooks -----

Customize your server with scripts, effects, events, and automations!




- aoe and aoe_blocks now supports its effects having their own conditions, filters, mutators, and generic arguments
- API: Combined and deprecated MultiplierModifier and AdditionModifier. The replacement is now IdentifiedModifier
----------, Oct 3, 2023

- Fixed victim placeholders (Thanks PQguanfang!)
- Improved give_food effect (Thanks Keegan!)
- Added give_saturation, set_food, and set_saturation effects (Thanks Keegan!)
- Added replant_crops effect (Thanks Callum!)
- Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc.
- Cleaned up ItemData and ItemPoints
- Added option to not always process blocks with telekinesis, improves compatibility with other plugins
----------, Sep 27, 2023

- Fixed console spam caused by Paper ItemStack#isEmpty change for people not on the latest version
----------, Sep 22, 2023

- Nested chains now support their own Conditions, Mutators, Filters, and generic arguments like 'chance', 'repeat', 'cooldown', etc.
----------, Sep 19, 2023

- Fixed color parsing in run_command and run_player_command
- Fixed plugin not starting up on paper 1.17.1
- Fixed standing_on_block not working for non full-height blocks
- click_entity trigger now only fires for living entities
----------, Sep 15, 2023

- Fixed spectral and tipped arrows not working with bow_attack
- aoe and aoe_blocks now start at the player's eye location
----------, Sep 7, 2023

- Fixed beam and scan_in_front AOE shapes not working properly
- particle_line effect now fires from eye height
- Fixed bugs with counters
- Fixed empty_bucket
----------, Sep 3, 2023

- Added aoe_blocks effect, works the same as aoe but affects blocks instead of entities
- Effects given to aoe and aoe_blocks now also have the location of the entity/block, useful to have particle animations etc
- Added beam AOE shape
- break_block effect now prevents re-triggering of other block mining effects (e.g. mine_radius)
----------, Sep 1, 2023

- Fixed alt_click firing twice if clicking on a block
- Added location to consume trigger (allows more effects to be used on it)
- Added item data system, like item points but for strings: comes with two new effects (set_item_data, remove_item_data), and two new conditions (has_item_data, item_data_equals).
- Added %libreforge_item_data_<key>% placeholder to be used with items
----------, Aug 30, 2023

- Fixed set_item_points not working in most situations
- Fixed set_custom_model_data not working in most situations
- Fixed item_durability_above and item_durability_below filters not always working as expected
----------, Aug 23, 2023

- Fixed projectile_hit not working properly
----------, Aug 20, 2023

- Added set_armor_trim effect (Thanks Sen!)
- Added vicitm_speed_multiplier (Thanks Sen!)
- Fixed AOE not working properly (Thanks Sen!)
- Fixed age_crop not working (Thanks Sen!)
- Removed "Effects >" prefix for cooldown, cost, and others
- Improved some default messages in lang.yml
- Added custom effect arguments, read here for more information: https://plugins.auxilor.io/effects/custom-arguments
- Fixed server crash bug
- (For debugging) Added ability to put libreforge.jar (with no version) into /plugins/libreforge/versions to force it to load
- (API) Added Effects.compileChain without specifying an executor
- Stopped shading minimessage, fixes bugs on 1.17
----------, Aug 16, 2023

- Fixed brew trigger, again (Thanks OfTeN!)
- Fixed custom run_order not working
----------, Aug 13, 2023

- Added left_click_npc and right_click_npc triggers (Requires Citizens)
- Added npc filter (Requires Citizens)
----------, Aug 11, 2023

- brew and brew_ingredient no longer require the player to have the brewing stand open when brewing finishes (Thanks OfTeN!)
- Added /libreforge points commands: set / give / get / take (Thanks OfTeN!)
- API: Counters are now cloneable
- Categories will now clear on shutdown
----------, Aug 10, 2023

- Added run_order argument to all effects to override the default order in which effects run. This isn't needed in most circumstances and may cause unintended behaviour if used incorrectly, however it can be used (for example) to make add_damage run before damage_multiplier.
----------, Aug 8, 2023

- Fixed give_permission effect not working correctly
- Fixed error with bleed effect for non-paper users
----------, Aug 6, 2023

- Fixed exploit with damage_nearby_entities (Thanks Kapitowa!)
----------, Jul 30, 2023

- Improved take_entity_damage trigger to work with projectiles
- Fixed click_block trigger working on left-click
- Fixed play_sound not working with placeholders
- Values in placeholder_equals and placeholder_contains can now themselves contain placeholders (Thanks Sen!)
----------, Jul 27, 2023

- Added support for multiple commands in run_player_command and run_command effects (Thanks Sen!)
- Added support for glow berries with fully_grown filter (Thanks Sen!)
----------, Jul 25, 2023

- Fixed not-met-effects
----------, Jul 24, 2023

- Fixed block_item_drop not working with the block filter
- Fixed bug where bedrock could be broken with drill
- Improved transmission effect
----------, Jul 22, 2023

- Added support for nested chains, you can put chains inside other chains now
- Deprecated drop_random_item_for_player, merged into drop_random_item
- Deprecated run_chain_inline, replaced fully with native chains
- Removed all previously deprecated APIs
----------, Jul 21, 2023

- Fixed plugin performance! The vast majority of all performance was taken up by Config#getDoubleFromExpression and Config#getIntFromExpression, and this has been fixed. Make sure to update to the latest version of eco to get these performance benefits.
----------, Jul 20, 2023

- Heavily optimised conditions, unused conditions will no longer trigger updates at all
- Added on_ground condition (Thanks Sen!)
- Added in_rain condition (Thanks Sen!)
- Added in_bubble condition (Thanks Sen!)
- Added in_lava condition (Thanks Sen!)
- Improved replace_near condition, it's now possible to make frost walker-style effects and an example has been added on the wiki (Thanks Sen!)
----------, Jul 19, 2023

- Added click_block trigger as limited range alternative to alt_click
- Fixed in_region condition
- Fixed potential lag exploit
----------, Jul 18, 2023

- Heavily optimised trigger dispatching to prevent unused triggers from ever dispatching (API-wise, TriggerDispatchEvent will now only be called if the trigger would be used by anything)
- Updated config.yml, added effects.use-setblock-break for advanced users
----------, Jul 16, 2023

- 'every' argument will no longer fire the first time (Thanks Kapitowa!)
- Optimised effect triggering by >30% (Thanks Kapitowa!)
----------, Jul 16, 2023

- Added tame_animal trigger
- Added name_entity effect
----------, Jul 9, 2023

- Fixed MultiMultiplierEffect-based effects, e.g. skill_xp_multiplier, job_xp_multiplier, pet_xp_multiplier, regen_multiplier, etc.
- Fixed empty item_levels NBT tag
----------, Jul 6, 2023

- Added rapid_bows effect
- Added telekinesis effect
- Added close_inventory effect
- Fixed elytra_boost_save_chance effect (and all ChanceMultiplierEffect-based effects)
----------, Jul 5, 2023

- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times
----------, Jun 27, 2023

- Fixed static triggers not working since last version
----------, Jun 22, 2023

- Added decimal support to bonus_health
- Added reason to regen_multiplier
- Added swarm effect
- Added target_player effect
- API: Updated how triggers are enabled
- Optimised trigger dispatching to prevent overhead from unused triggers
- Fixed effects not supporting certain triggers when the mutators would allow it
- API: Mutators now come with TriggerParameterTransformers to specify this behaviour
- Fixed bugs with dynamically registered triggers (e.g. enchant_<type>)
----------, Jun 21, 2023

- Added send_minimessage effect (Requires Paper)
----------, Jun 10, 2023

- Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
- API: Chains can now be triggered directly without manually creating a DispatchedTrigger.
----------, Jun 7, 2023

- Chains will now be considered executed if any element in them triggered successfully. This fixes bugs where effects lower down in chains are not executed if effects above them failed to run
- Fixed %hits% and %distance% not working
- Fixed feather_step effect breaking pressure plates
- Fixed multiply_velocity effect
- ConditionBlock#isMet is now thread-safe: this fixes many bugs, including where players could be kicked for seemingly no reason
- Massively optimised Condition not-met-lines
- Fixed custom placeholders not being formatted properly
----------, Jun 4, 2023

- Fixed bugs with give_health effect
----------, Jun 2, 2023

- Added drop_weighted_random_item effect
- Deprecated drop_random_item_for_player (merged into drop_random_item)
- API: Added more ways to register holder placeholder providers
----------, May 30, 2023

- Unused triggers will no longer be dispatched, which should improve server performance
----------, May 24, 2023

- Added item points and item levels, read more here: https://plugins.auxilor.io/effects/item-levels
- Added item_level_above, item_level_below, and item_level_equals conditions
- Added item_points_above, item_points_below, and item_points_equal conditions
- Added give_item_points effect
- Added multiply_item_points effect
- Added level_item_effect
- Added set_item_points effect
- Added set_global_points effect
- Added set_custom_model_data effect
- Added level_up_item trigger
- API: Added TriggerData#foundItem as a shorthand for data.holder.getProvider<ItemStack> ?: data.item
----------, May 23, 2023

- Added jump option to pull_to_location
- Fixed set_block effect
- Fixed leave_region trigger
----------, May 21, 2023

- Added in_region condition (Requires WorldGuard)
- Added enter_region trigger (Requires WorldGuard)
- Added leave_region trigger (Requires WorldGuard)
- Added region filter for the above triggers (Requires WorldGuard)
- Added drop_pickup_item effect that drops an item that runs a chain when it's picked up (Requires Paper)
- Added open_ender_chest effect
- Added add_enchant and remove_enchant effects
- Added all_players effect to run a chain for all players
- Added random_player effect to run a chain for a random player
- Added click_entity trigger
- Added age_crop effect
- Added slot options to give_item effect
- Added message option to block_commands effect
- Fixed drop_item effect
- Fixed trigger_custom effect
- Fixed location_to_cursor mutator
- Various other stability improvements
----------, May 18, 2023

- Fixed configs that exist by default occasionally losing all formatting
- Fixed flicker with permanent_potion_effect
- Fixed send_message not working in action bar since a few versions ago
- Fixed tons of triggers firing multiple times (Fixes multiply_drops among others)
----------, May 18, 2023

- Added conditional custom placeholders, you can now make completely dynamic placeholders based on conditions that integrate with PlaceholderAPI! Read more here: https://plugins.auxilor.io/effects/custom-placeholders
- Added drop_random_item and drop_random_item_for_player effects
- Fixed bug with Attribute effects
- Identical triggers will no longer dispatch in the same tick: this not only removes the cooldown workaround as a necessity, but this should also lead to significant performance improvements!
----------, May 17, 2023

- Added global points which belong to the server rather than to the player: you can access these with %libreforge_global_points_<id>% and control them with new give_global_points and multiply_global_points effects, and new above_global_points, below_global_points, and global_points_equal conditions
- Added custom placeholder system, read more here: https://plugins.auxilor.io/effects/custom-placeholders
- Added load-weight option to all configs, you can add it to any config to change the load order, read more here: https://plugins.auxilor.io/effects/configuring-an-effect#load-weight
- Added reel_speed_multiplier effect
- Added multi-message support to send_message effect
- Fixed pointless limitation with points
- API: Cleaned up ProvidedHolder, to get the ItemStack from a ProvidedHolder you can do holder.getProvider<ItemStack>() now
----------, May 15, 2023

- Added damage_twice effect
- Added brew_ingredient trigger
- catch_fish now passes the XP dropped as the value
- Added damage_item effect
- Added repair_item effect
- Added `multiplier` option to multiply_drops instead of fortune
- Counters now support all effect arguments (e.g. chance, every, etc.)
- Added brew_time_multiplier effect
- Added potion_duration_multiplier effect
- Added dont_consume_lapis_chance effect
- Added dont_consume_xp_chance effect
- Added item_durability_above filter
- Added item_durability_below filter
- add_holder (and related effects) no longer require specifying conditions
- Various fixes
----------, May 14, 2023

Resource Information
Author:
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Total Downloads: 4,557
First Release: May 9, 2023
Last Update: Oct 3, 2023
Category: ---------------
All-Time Rating:
6 ratings
Find more info at plugins.auxilor.io...
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