We are nearly at point where we can take WeaponMechanics out of BETA. Mainly we are waiting for ProtocolLib to be stable for 1.19. Nearly every reported bug is then fixed. Make sure to
report if you find new ones!
- Further improved weapon info display (especially when dual wielding)
- When dual wielding other weapon also starts reload automatically now if its empty
- Some code improvements (thanks MelonHell)
- Fixed weapon equip delay bypass
- Fixed weaponmechanics.use.* permission
- Fixed weapon skin not always reverting when other tasks are cancelled
- Fixed weapon sprint skin being reset when other triggers occur
- Fixed scope not being cancelled when starting dual wielding
- Fixed shooter being dismounted in 1.17
- Fixed shooter being able to damage entity its riding on