This is just a little update and the only visible change for the user is that the config is ordered a little bit when there is none and all of the default commands are removed.
And so the config looks like this now:
Code (YAML):
# ===================================================================================== #
# #
# _ _ _____ _ _ _ _ _ __ _ #
# | \ | | | __ \| | | \ | | | | (_)/ _(_) #
# | \| | ___ | |__) | | __ _ _ _ ___ _ __| \| | ___ | |_ _| |_ _ ___ _ __ #
# | . ` |/ _ \| ___/| |/ _` | | | |/ _ \ '__| . ` |/ _ \| __| | _| |/ _ \ '__| #
# | |\ | (_) | | | | (_| | |_| | __/ | | |\ | (_) | |_| | | | | __/ | #
# |_| \_|\___/|_| |_|\__,_|\__, |\___|_| |_| \_|\___/ \__|_|_| |_|\___|_| #
# __/ | #
# |___/ #
# #
# ===================================================================================== #
# The prefix that global messages have for the player
prefix
:
"!"
# The prefix for the messages that are send to the player.
msg_prefix
:
"&8[&2Prefix&8]&r "
# The message when nobody on the server is online,
# but some people are online on a
# different server in the bungee network.
msg_nobody_online_server
:
-
"Currently nobody on this server is online! To message the others, write !<message>."
# The message when nobody is online on
# the whole bungee server network.
msg_nobody_online_bungee
:
-
"Currently nobody on this server is online!"
# The messages that should be send to the
# user of the `/npnreload` command.
#
# This category is not necessary and could be removed.
# When these messages do not exist in this file the
# default messages will be used by the plugin.
npnreload:
permission_error
:
"&cI'm sorry, but you do not have permission to perform this command. Please contact the server administrators if you believe that this is a mistake."
reload_successful
:
"&2Successfully reloaded NoPlayerNotifier"
# The different commands where messages are send to the player
# commands.<commandname> is the command name itself
# The permission is the permission that a player on the bungee must
# have so that the message itself does not get send.
# The aliases are the different names for the command, except
# the main name.
#
# So when a player sends a the command <test> and nobody on the bungee
# has the permission <mypermission.permission> the message will be
# send, but when there is a player on the bungee with this permission
# the message won't be send.
commands
: