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![[IMG]](/proxy/image?url=https%3A%2F%2Fimgur.com%2FzIOBWWv.png)
- Added a new feature about the chance of treasure type for world
-- It means the world has its own chance for each treasure type
-- optional usage
- Added support discord for supporting
- Checked the particle run normally in testing
world.yml (optional setting)
Code (Java):
World
:
world
:
# chance to half neg location
(
default
:
20
%
->
0.2
)
Half_Neg_location
:
0.2
# chance to neg location
(
default
:
50
%
->
0.5
)
Neg_location
:
0.5
# set max range of the treasure
(
default
:
30000
->
0
-
30000
)
Treasure_X_lower
:
0
Treasure_X
:
30000
Treasure_Z_lower
:
0
Treasure_Z
:
30000
# Treasure Y detection
# Treasure Y Max means
if check the block Treasure_Y to Treasure_Y_Max still has space
#
If not, Itll change other position to spawn treasure
Treasure_Y
:
5
Treasure_Y_Max
:
100
# send players information of the treasure setting
(neg and pos
)
# It means the message
for players is random
-
30 to
30 range of the treasure real location
Range_X
:
30
Range_Z
:
30
# version
4.19
#
(optional
) override the chance of treasure
Treasure
:
# whether override the chance
#
if
this set to
true, must contain
# all the treasure type in below chance
override
:
true
# the chance list
chance
:
common
:
0.5
normal
:
0.5
better
:
0.5
perfect
:
0.5
mystery
:
0.5