*Fix Errors:
Caused error on dealing a range attack
*More Stats:
Heal: increase your natural regenaration.
Resistance: reduce in-coming damage.
Accuracy: increase chance to hit enemy (-dodge).
Physic Piercing: ingore physic armor.
Magic Piercing: ingore magic armor.
Change player stats display:
*Durability System:
Can be setted by using /stat durability <amount>
It should be used without /unbreakable options
Can't break block, attack if item's durability is zero
- New Command: /srepair: repair item in hand
- Permission: forge.edit
*Change some stuff:
Change some thing in damage system make armor more effective
Clean the code
*Update File:
config.yml
Code (YAML):
#Comming soon.....
logger
: true
use_resourcepack
: true
reload_complete
: '&aReload Supper Forge complete! &7
(<ver>
)'
#general message
no_permission
: '&cYou do not have permission to do that!'
only_player
: '&cOnly player can do that!'
player_not_exist
: '&cPlayer <p> is not exist'
#save command message
hand_nothing
: '&cHand something, please!'
save_successful
: '&aSuccesful saving &r<item> &aas <id>.'
#give command message
give_successful
: '&aSuccesful giving to <p> &r<item>'
not_an_item
: '&c<id> is not saved before'
#remove command
remove_successful
: '&cRemoved item
: <id>'
need_to_check_recipe
: '&aGo to recipes.yml to remove that material'
#forge item
forged_an_item
: '&aCompletely Forge
:
&r<item>'
not_enough_materials
: '&cDo not have enough materials!'
durability_system:
break
: false
messages:
broken
: '&c<slot> was broken!'
out_of_durability
: '&c<slot> was out of durability, repair to use!'
slots:
helmet
: 'Helmet'
chestplate
: 'Chestplate'
leggings
: 'Leggings'
boots
: 'Boots'
item
: 'Item'
#slore command
slore:
clear
: '&aCleared lore of lore'
remove
: '&aRemoved lore in line:&6 <line>'
add
: '&aAdded lore to item
: <lore>'
set
: '&aSetted lore in line &6<line>&a
: <lore>'
insert
: '&aInsertted lore in line &6<line>&a
: <lore>'
sname:
set
: '&aChanged name of item to <name>'
clear
: '&aClear name of item'
sench:
add
: '&aAdded &9&l<enchant> &alevel &9&l<level>'
clear
: '&aCleared
all enchantments of item'
not_exist
: '&c<enchant> is not exist'
sflag:
add
: '&aAdded flag &9&l<flag>'
remove
: '&aRemoved flag &9&l<flag>'
not_exist
: '&c<flag> is not exist'
unbreakable:
enable
: '&aItem is unbreakable now'
disable
: '&aItem is breakable now'
lore
: '&a
[UNBREAKABLE
]'
sstat:
setted
: '&aSetted &9&l<stat> &aof item to &9&l<num>'
not_number
: '&c<num> is not a number!'
not_stat
: '&c<stat> is not a stat!'
srepair:
repair
: '&aItem repaired'
not
: '&cCan not repair this item'
gui:
list:
name
: '&2&lList'
next_button
: '&7Next Page'
previous_button
: '&7Previous Page'
item:
tag
: '&6
[Items
]'
description
: '&aClick item to recieve &ex<a>'
material:
tag
: '&6
[Materials
]'
description
: '&aClick material to recieve &ex<a>'
recipe:
tag
: '&6&lAll Recipes'
description
: '&aClick icon above to open forge'
forge:
name
: '&5&lMagic Forge'
close
: '&c
[CLOSE
]'
smith
: '&a
[SMITH
]'
list
: '&a
[LIST
]'
process
: '&a&lResult'
lore
: '&a&m &e
(<current>/<amount>
)&a&m '
stats
:
#for weapon
physic_damage
: '&a▸ &7Damage:'
physic_piercing
: '&a▸ &7Piercing:'
magic_damage
: '&a▸ &7Magic:'
magic_piercing
: '&a▸ &7Magic Piercing:'
crit_chance
: '&a▸ &7Critical:'
crit_damage
: '&a▸ &7Critical Damage:'
accuracy
: '&a▸ &7Accuracy:'
#for armor
health
: '&a▸ &7Health:'
physic_armor
: '&a▸ &7Armor:'
magic_armor
: '&a▸ &7Magic Armor:'
dodge_chance
: '&a▸ &7Dodge:'
block_chance
: '&a▸ &7Block:'
resistance
: '&a▸ &7Resistance:'
heal
: '&a▸ &7Heal:'
#for all
durability
: '&a▸ &7Durability:'
#some options
positive
: '&a'
negative
: '&c'
percent
: '
%' #only one char please
multiple
: 'x'
DamageSystem:
max_resistance
: 75
max_dodge
: 80
mob_reduced_physic
: 60
mob_reduced_magic
: 20
message:
crit
: '&c
[CRITICAL
]'
block
: '&9
[BLOCK
]'
be_blocked
: '&1
[BLOCKED
]'
dodge
: '&b
[DODGE
]'
miss
: '&3
[MISSED
]'